Exporting APB Models
Posted: 13 January 2014 - 01:59 PM
old wild west grews a bit now i can paint the wood-style surface XD
is not hard find us XD
Posted: 14 January 2014 - 11:17 AM
Posted: 14 January 2014 - 12:00 PM
Posted: 15 January 2014 - 03:39 AM
2 post and one is a real idiot reading.
next time try instead to turn off your autoaim, maybe they will not ban you.
Posted: 15 January 2014 - 04:10 AM
Posted: 16 January 2014 - 06:20 PM
Posted: 17 January 2014 - 05:40 AM
Posted: 17 January 2014 - 05:51 AM
Posted: 17 January 2014 - 02:08 PM
Posted: 17 January 2014 - 02:13 PM
I am willing to export my characters out of APB from certain Technics that i've been looking at in a certain thread and i would like to know if it's being legal to be making use of these Technics.
If it ain't being used for any commercial use or monetarism's use.
Is there any '' program(s) '' that could perform a check to ensure myself that Punkbuster won't detect as if it was a sin.
My reasons for exporting my characters are purely just to train myself upon a mesh already being build to perform animations of any sort.
Animating ; Rigging ; Rendering,etc.
So by this letter i would like to have your agreements to perform these Technics because i don't wanna base myself upon rumors i wanna base myself upon true fact made by the direct persons that my question may concern.
The thread in question : [LINK]
[ APB Reloaded > International APB Forums > English APB Reloaded Forums > Creations > Exporting APB Models Experimenting, playing around and modifying by the member of the forums Niuva.net ]
The Technic in question
Could anyone be able to imply a yes or no in the thread if it is legal or not to ensure that i ain't the only one being informed?
Greatly appreciated for your time
Have a wonderful new year!
Tiggs, on 08 January 2014 - 07:11 PM, said:
I believe you also emailed support regarding this. This is against our Terms of Service and not allowed.
Sorry for breaking into like that like a partypooper but i had to warn you all.
If you ever attempt it don't be surprised if you would be getting ban.
Posted: 18 January 2014 - 02:49 AM
there is a grey zone.
i have the models too when i download the game.
i use it for play inside the game engine, cause i use both (the models and the game-engine).
in our case i use only the models that i have yet.
i don''t use it for ruin the game or the company business, only just for personal fun.
they could ban me , but if they look my little not-Pro jobs they could recognize that is a free popularity increasing of APBR without any cost for the company.
many player just come back to play for have an Jenz's wallpaper or for see new composition of my poses.
is free advertising for company.
there is no difference between a photoshopped screenshot and a rigged model.
if i don't stub at back the respect to professional jobs of develepers they will let me play with Blender too.
is a balance between ladies and gentleman.
there are the rules, but also the exceptions, and the common sense.
if i pick off a spare of my car for a free personal use, i don't think the car's company will size my car from my garage.
maybe i'm wrong , but i trust in respect between good people.
Posted: 19 January 2014 - 12:20 AM
I still have one of my old model rips I need to finish rigging her and all that but this time not make it look terrible like my first video on page 1 of this thread. xD
Posted: 19 January 2014 - 06:13 AM
never give up XD ask to jenz for some tips for hair, is our coiffeur with his texture's skills XD
Posted: 19 January 2014 - 06:45 AM
Posted: 19 January 2014 - 01:39 PM
The process of un-farging the texture maps has begun.
First step is to split the main texture into multiple 2x2 textures.
Second step is to scale the UVW Maps and move them so that they match the new textures
Third step is to spend hours cleaning the images and making everything look crisp and perfect
The skateboard backpack was freaking squished into a 128x128 square... the same size at the nose ring and ear loops!?
Posted: 19 January 2014 - 02:05 PM
Prepare your ride ^o^ dress your cowboy hat ^o^ Old West District is near to realize! Is there some nice cowboy ? (^.^) <3
note: cause i really hard to master the texture&physics in Blender Game Engine , maybe this will not be playable for a Loooooong time... but at least we can do a little group's photo XD (there will be a pose while riding horse for the first 4 that will PM XD)
Posted: 19 January 2014 - 05:33 PM Edited: 19 January 2014 - 10:06 PM
Posted: 20 January 2014 - 01:14 AM
Posted: 20 January 2014 - 01:22 AM
Posted: 20 January 2014 - 02:38 AM Edited: 20 January 2014 - 02:39 AM
Posted: 20 January 2014 - 03:48 AM
Check it out and it might just help.
Posted: 20 January 2014 - 07:40 AM Edited: 20 January 2014 - 07:41 AM
is the apbR player base the richest of planet? (however, is real bannable trade money for this, and with a criss-cross check between accounts is really easy discover who abuses of this little free fan-art corner)
inb4: Study Blender before of touch the mesh! ^-^
Posted: 20 January 2014 - 09:34 AM
I use these settings for the Orange colored texture.
Updated tutorial video.
It has more Blender 2.6- and more spelling mistakes
the diffuseMap got simply the set "diffuse" at 1.000 ?
Posted: 20 January 2014 - 01:24 PM
inb4: Study Blender before of touch the mesh! ^-^
D: well I wouldn't give account infos I would give the ripped files and hope they can rig them but I dont wana get banned :C
Posted: 20 January 2014 - 02:02 PM
is not hard to learn......did you seen the video?
Posted: 20 January 2014 - 09:13 PM
I have been trying for 5 days now on my own a total of about 70 hours...i have been losing sleep and I just cant :c i have more experience animating and building sets with small moving parts but not the whole detailed character and skeleton rigging :C this is why games have (normally) 10-15 developers sadly APB only has 2
Posted: 20 January 2014 - 10:32 PM
Posted: 21 January 2014 - 03:06 AM Edited: 21 January 2014 - 03:19 AM
I'm doing a different method now, though. I use Photoshop to color the hair.
Posted: 21 January 2014 - 05:28 AM
Posted: 21 January 2014 - 10:00 AM
select mesh----> edit Mode---->UV unwrap in other windows---> select in the menu one of your texture---> G,R,S the vertex over the texture--> f12---> look!!
maybe there is something to fix too (O_o)'' but is ok!
Posted: 21 January 2014 - 11:09 AM
All I did was resizing it in the UV Map.
Posted: 21 January 2014 - 11:14 AM
Posted: 22 January 2014 - 03:09 AM
Posted: 22 January 2014 - 11:15 AM
Posted: 23 January 2014 - 02:03 PM Edited: 24 January 2014 - 06:36 AM
my setting are too clean or too dirty. >_<''
...and the texture glass map finded is like a sudoku T_T how it works??
did some one makes something realistic? i tried also light of every type but seems that the material play against me.
Color: White (hex code: FFFFFF)
Ray Mirror: enabled
Ray Mirror: 0.2
Ray Transparency: enabled
IOR (angular index of refraction): 1.37
Posted: 24 January 2014 - 10:14 AM
Posted: 24 January 2014 - 10:32 AM
Posted: 24 January 2014 - 10:40 AM Edited: 24 January 2014 - 10:45 AM
Edit: This setup is for the hair. if you can do hair then im sure you can do the body texture too.
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