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The Ultimate Guide to Fallen Earth.


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#1
Red Falcon

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© 2011 [DRLP] DEATH ROW LOOT PARTY. ALL RIGHTS RESERVED.
You may not copy, reproduce, repost or upload anything contained in this thread without persmission from DRLP™.


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Like we do in every game, DRLP created an Ultimate guide to the game itself, including all the informations the game doesn't tell you, in an in-depth, accurate way.
The guide is constantly updated as soon as we discover something: every day something new may be present.
If you want to contribute you are free do to so and we thank you for that.

It's a good idea to send people in need of help from Help Channel chat to this guide, in order to clear most of their doubts and have an answer to most questions packed in a link.

NOTE: The guide is graphics-heavy.
You might need to reload the page a few times to load all the images.


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This is the main site of Fallen Earth.
Get the downloader here, install it and login with the data you used previously: the game will auto-update to the latest version.
It's not recommended to use the direct download, I downloaded it twice (10gb total) using 2 different download methods and they both resulted in corrupted archives.
While you wait you can register your account using the downloader itself.
Once the game is fully patched you will be able to play the game by login with your account.
In case you get the "Unable to connect. Check your internet connection." error make sure you are running FEUpdaterprogram as administrator. If this doesn't help, make sure that FEUpdaterprogram and frontendprogram are added to the exceptions list for both your firewall and anti-virus software.
If it still doesn't work try restarting your PC/router; if it's still stuck then it's a server problem, the Admins might be updating the game or doing maintenance.

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Once you created your character you'll be sent to the tutorial.
Remember free players have only one character slot per account, so if you want another character you will have to make another account: this is OK with the game rules.

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The first thing you might want to do is fixing your User Interface according to your likings; it's a good idea to put everything in the bottom so that you have a clear view on the surroundings.
This is an example of user interface setup.
Note that non-payers get an annoying "UPGRADE!" button, that luckily can be moved away from the screen (I suggest bottom-right) and become invisible.
The Interface is fully customizable but let's forget that for now and talk about the basics.
The interface items can be dragged and resized at will.
To drag a piece of the UI simply click mouseover the piece you want to move until you clearly see the borders: at this point click and hold, then drag it wherever you want.
Some UI pieces can also be resized, such as the chat.
If you mouseover the borders or angles the cursors will become a two-ways arrow: then you can freely increase or decrease the size of the UI piece.

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After this you might want to familiarize with the controls, these are the most important buttons:
  • TAB/Mouse wheel click is used to switch from exploring mode to combat mode and vice versa. Very important as doing some actions require you to be in exploring mode.
  • CTRL+Mouse wheel scrolling allows you to scroll through your weapons: you can have six weapons equipped and can dual-wield one-handed weapons.
  • If you want to take a screenshot of your character, you can rotate the camera by holding ALT and rotating the visual with right click. CTRL+Q to take screenshots.
  • Shift+Click lets you loot everything from a lootable item/enemy.
  • Combat hotkeys: "P" sends you in prone position (more accuracy and harder to be hit), "C" sends you in sneaking mode to avoid detection.
  • General hotkeys: "I" opens the inventory bag, "G" opens the weapon inventory, "V" opens the skills window and "J" opens the mission window.

Now let's start the tutorial: beat up the scientist with your fists, use the computer and follow the mission hints.
In this tutorial you will get to know the 6 factions, use the harvesting system and all: remember to check the hints on the top-left side of the screen (you can hide them by clicking the little arrow nearby) in order to learn the ropes.
Once you are done with the tutorial mission you will be asked to choose between 3 cities: a Combat city, most suited for killing action and leveling, a Travel city most suited for marketeers and a Crafting city suited for crafters/harvesters.
The game will teleport you to the city of your choice and it's a very good idea to continue with the mission line you are given: this will lead you to understand the world, the story and most of all get your first horse.

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You'll most likely be a bit confused at this point, there is a LOT of people around, many NPCs and a general chaos: it's a starting zone so every new player is there with you, and is most likely as confused as you!
Fear not, let's get some logic in this chaos.
These are the 3 main things you have to locate and remember the location of:

  • The Mission-giving NPCs have a green biohazard symbol over their head: these guys will give you missions that earn you money, experience and Advancement Points (AP). Note that it's very important to do the missions given by the guy inside the bunker you start from after the tutorial: he will give you a free horse in the end.
  • The Auctioneer is the market; you can buy/sell stuff there, and the items you buy are sent to the blue mailbox nearby.
  • Profession/Tradeskill Trainers; these guys train you in various professions/arts, if you choose to.
    You can buy books that enable you to harvest various materials worth a lot of blue chips.

It's a good idea to simply complete the missions while trying to get new weapons from the Auctioneer (check the DPS of the weapon in the tooltip, you should be able to get one with twice the DPS of the starting guns) , and generally start to understand how the game works, getting used to the controls, etc.
Next steps should be getting a decent armor setup, leveling your harvesting skills with the nearby nodes, and get a better horse.
Getting the improved horse costs 5 blues and is fundamental as it uses almost 3 times less food.

Edited by Red Falcon, 08 December 2011 - 06:56 PM.

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#2
Red Falcon 2

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If you do not have time or willpower to read the whole guide, this is a quick help to give you the most knowledge in the least amount of words.

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  • The Official Knowledgebase albeit a tad outdated should respond most FAQs.
  • Item locations can be found on the crafting section of this guide.
  • The Unofficial Fallen Earth Wiki can be a good source of decent info, albeit a lot outdated.
  • Googling "Fallen Earth" "thing you are looking for" works sometimes.
  • If everything fails, ask in the /Help chat.

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  • Thou shalt not spread your stats.
  • You can't really have two or more different weapon trees in this game unless you plan your build properly. In general, only choose either Rifle, Pistol or Melee, or follow my Hybrid builds archetypes.
  • Dual-wielded Pistols have by far the most DPS in the game but use more ammo and have no scope.
    Rifles have penalty against melee and average DPS, but long range and high damage per shot.
    Melee deals a lot of damage and doesn't use ammo but it's risky as it comes with the obvious range disadvantage.
  • It's a good idea to get a CLEAR idea of your final build before lvl 10, or at least before lvl 20. From lvl 21 it will cost you 500 chips to reset 5 stats, so if you screwed up badly you'll have to farm a lot just to fix your APs.

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  • You can split items by shift-clicking them.
  • You can set an item as "precious" by right clicking it and selecting Precious. You won't be able to sell it until you right click again and click "Not precious". Useful for not accidentally selling stuff you want to keep.
  • Almost every single item in the game can be crafted, and almost every single item you loot can be used to craft something.
  • Many items you harvest, like leathers, cottons, scraps etc, can be sold for high amounts at the Auctioneer. Check their price before you sell them to a merchant.
  • Almost every harvesting and crafting ability needs to be learned from a book. Books are sold by profession trainers (i.e. Medicine books are sold by Medicine Trainers) and Tradeskill Merchants.
  • Don't be too hasty in leveling. The slower you level, the more AP you get, the stronger you will be in the end.
  • It's a good idea to raise all of your tradeskill equally, especially the harvesting-related ones. You can skip things like construction and cooking if you want.

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  • Remember to get the free horse from the missions you get from the guy you see right after the tutorial, in the bunker you start from.
  • It's a good idea to upgrade your horse at one point in the early stages, because improved horse eat A LOT less food. The Improved Riding Horse should be your goal.
  • Don't start the quest to build the ATV (the quad) early: that vehicle eats a lot of fuel and requires tons of materials to craft.
  • Horse food can be easily crafted by going north of Embry Crossroads and harvesting vegetables/grain, the crafting horse food with the Nature tradeskill. The book to learn this can be bought from most tradeskill merchants and nature trainers.
  • If you can't find the horse, there the map will show you where he is.
  • If your horse is dead, heal it. Go by it and the horse window will appear, click on Heal.
  • If you lost your horse, go to a Stable Merchant (can be found near most towns) and tell him to Tow your mount, then tell him to activate it. Ta-da.
  • You can rename your mount by right clicking on its name on its status bar.
  • You can load stuff on your mount. Useful for when you want to stick around for a long while.

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  • Missions put a red X on your minimap: that is the objective of the mission, follow it to complete the mission.
  • You can place Custom Waypoints on your map by right clicking on the point you want to mark; you can even insert coordinates in the waypoint, and it will mark the zone in said coordinates. Alt+P shows the waypoint list.
  • Can't find where an item you want can be found? Our crafting section lists locations with good nodes for most materials.
  • Learn the icons on the map. It's very important to know their meaning in order to find NPCs fast.
  • You can auto-run by using Numlock by default (it's a good idea to switch it to something else tho).

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  • Are you stuck? Type /unstuck. Problem solved.
  • If you shift+click on a lootable item (including enemies and all) you auto-loot everything in it.
  • Try to get all pieces of your armor and decent weapons very soon. Stick with air guns until you can craft gunpowder ammo by yourself.
  • Most bugs can be resolved by relogging.
  • When you buy stuff from the auctioneer, it's sent to your mail. You can check mail by visiting the blue mailbox in the town.
  • Try to do all the missions you can. They give money, exp, items and AP. You can skip crafting/harvesting missions if you want.

Edited by redfalcon22, 21 November 2011 - 08:20 AM.

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#3
Red Falcon

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While there is no "class" and characters can be anything, the build system is very deep and you should not waste your stats around.
It's crucial to follow a template because if you don't you end up impaired and have to buy expensive respecs or even start over.

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These have the -main- purpose of raising the cap of specific Skills, along with giving status bonuses.
For example, the Rifle skill is governed 50% by Dexterity and 50% by Perception: this means that by raising either Dex or Per you will raise the maximum cap of the Rifle skill.
Attributes also give some passive bonuses to your character, such as health/stamina regeneration, attack with specific weapons, etc.
NOTE: You need 5 AP to raise an attribute by 1.

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Skills govern many things, such as combat damage, proficiency with weapons, defense tricks, healing, etc.
Each AP you spend in a skill will raise the skill by one: if you hit the maximum cap of the skills you are looking forward to fill, then it's time to raise the attribute related to said skills in order to increase this cap and continue to increase your skills.

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Mutations are extra skills that will unlock special ability aimed to damage enemies, heal your team and more.

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Tradeskills allow players to craft items by learning instructions, collecting the appropriate tool kits and components, and spending the required time to make the item.
All Tradeskills are based on 75% intelligence and 25% perception.
Tradeskills are raised through use, up to double the base value of the skill. There are 10 core tradeskills:

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Edited by RedFalcon, 21 November 2011 - 08:30 AM.

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#4
Red Falcon 2

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While you can put AP everywhere it's also true you can only use 1960 of them (1650 +310 bonus AP).
It is then very recommended to build proper build templates.
I and DRLP will test many builds and try to give you the best templates available.

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The Assault Build is focused on maximizing damage, defense and healing ability while also maximizing your crafting ability.
This build will grant you:
  • MAX health and mitigation.
  • MAX damage and critical chance.
  • First Aid heals.
  • The panic button escape ability on 20 sec cooldown.
  • MAX crafting, MAX carry capacity.
This is the Template

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This build aims to let you be the team buffer, giving your team-mates the best benfits and retaining max crafting.
This build will grant you:
  • GOOD health and MAX mitigation.
  • GOOD damage and MAX critical chance.
  • ALL heals.
  • ALL buffs to strengthen your team and yourself.
Here is the Template.

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This build is aimed to undermine your opponents by reducing their damaging abilities through debuffs, while having max crafting.
This build will grant you:
  • GOOD health and defense.
  • MAX damage and critical chance.
  • First Aid the heals.
  • ALL the damage abilities.
  • The panic button escape ability.
  • Active skill that removes 56 weapon skill and power to every enemy in 50 meters, making them weak and easier to kill.
Here is the Template.

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For those who love to get the best from both guns' worlds, while still being at the top and max crafting.
This build will grant you:
  • MAX health and mitigation.
  • MAX damage and critical chance.
  • First Aid heals.
  • The panic button escape ability.
  • Ability to use both Rifles and Pistols (and their derivatives, Assault Rifles, Shotguns, SMGs etc).
Here is the Template.

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This build sacrifices crafting ability to let you use both guns and melee.
This build will grant you:
  • MAX health and defense.
  • MAX damage and critical chance.
  • First Aid heals.
  • Ability to use Rifle or Pistol (one of the two) and Melee.
Here is the Template.

Edited by Red Falcon 2, 07 December 2011 - 10:17 AM.

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#5
Red Falcon

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Knowing your environment is one of the most important things in the game, and I will provide you with maps where we marked the most important locations, and will continue to update it as we find out more.

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Edited by Red Falcon, 21 November 2011 - 09:05 AM.

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#6
Red Falcon 2

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In Fallen Earth, crafting is the most common method to obtain items; being in a post-apocalyptic world it's quite realistic that you gather materials and create items from them rather than find full items.
That being said, it's not really necessary to be a crafter: there are many ways to make money and buy items other players have crafted at the Actioneer NPC.
I still consider being able to craft ammo quite essential, and considering the ballistic tree is also governed by Perception you aren't even required to pump INT early.
Note that you don't need to sit and go afk while crafting like most games.
If you want to craft, there are 3 main schools that you want to check early on, depending on your weapon setup: take Armorcrafting to make yourself armor pieces, and then choose Weaponry if using melee or Ballistics if using ranged weapons.

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  • Try to always make sure you're crafting ammo if nothing else if you're a ranged weapon user.
  • You can add upto 20 items to your favourites tab by right clicking any recipe pattern in your lists and selecting.
  • The search feature of the filter icon at the top right of the main UI window is very handy.
  • Some items can often "Count as" another raw material items; for example Coyote Hide is considered as Ragged Leather as well.

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Most books can be found at the tradeskill's relative Trainer, or from a Tradeskill Trainer.
More advanced can be directly crafted by yourself, or bought at the actioneer.

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Here is a complete list of good nodes for all materials we have found so far.
More will come as we discover good nodes of higher tier mats.

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You will notice you can harvest many things in the game, such as scrap materials, plants, mining nodes, etc.
In order to begin harvesting them you first need the specific harvesting skill, which you mostly learn in the tutorial and from the Trainer NPCs in the starting town.
Note that your skill in harvesting increases by simply doing the task itself: the more you harvest, the more your skill increases.
Moreover, by harvesting you also earn experience and APs.

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As a general rule, any item that can be created can also be salvaged to obtain a small amount of materials that were used to create it in the first place.
To salvage an item you need to have the required trade skill kit, but unlike crafting you can't queue salvages and you must be online to do so.
Taking any form of damage will interrupt the process, and if your bag can't contain the items obtained you will be emailed with the extra items you weren't able to carry.
Unlike crafting and harvesting, by salvaging you don't aquire experience.

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Edited by Red Falcon 2, 21 November 2011 - 09:38 AM.


#7
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Killing enemies rewards loot; human enemies will usually have food, alcohol, scraps of most materials.
This is good but also bad.
The good: You get fast money from the loots and exp from killing.
The bad: You need ammo and/or healing items.

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There are TONS of missions around: most give you exp, AP and money.
Simply follow the red X and the instructions.
The good: Good money, exp and other things without wasting too much ammo/consumables.
The bad: Missions require you to move around quite a bit, so you gotta love wandering and completing tasks.

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If you manage to get involved into this, it's an extremely good way of making money.
Anything ranging from mining material to plants is worth a lot in the auction house and can even be sold for good money to merchs.
The good: LOTS of cash.
The bad: Rare mats to make real money are usually in PvP zones.

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Crafting stuff earns even more money than selling the materials, and furthermore you can craft stuff for yourself so you don't need to buy it.
The good: Lots of money and self-sufficience.
The bad: Takes time and dedication.

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Fast travel currently allows you to fast travel between specific locations in all sectors for a fee, assuming you have registered your dna in both those location you want to fast travel from/to.
To unlock a fast travel route you have to insert your DNA in the lifenet facilities you desire to teleport to and from; for instance, if you want to be able to teleport from Oilville to Post 23 you will first need to give your DNA to Oilville's PC, then to Post 23's PC and you'll finally be able to fast travel to and from those 2 spots.
The computer to insert your DNA in is located in the lifenet facilities (those bunkers where you respawn upon death).
It's recommended that you unlock all fast travel spots in a sector before moving to another.

This is the waypoint list of all the available Fast Travel spots:

Sector 1 (South Plateau)
Odenville {3962603,3087398}
Embry Crossroads {4238719,3220332}
Oilville {4294556,3476944}
Kingman {4195434,3584695}

Sector 1 (North Plateau)
Pass Chris {4518798,3769317}
Watchtower {4550458,3972534}
Coppermine {4296790,3887478}
Spider Hill {4694176,4113460}
Trailer Park {5007737,4160889}

Sector 2 (Northfields' Neutral Towns)
Sunshine Corners {4581670,4989130}
Barret Manor [RP "Hope Springs"] {4316314,5329283}
Blaine {4976162,5753568}
New Flagstaff {4480650,5507290}
Devon Township/Redfield {3980498,4988797}
Last Stop {4066732,5638074}

Sector 2 (Northfields' Faction Towns)
Haven (Lightbearer) {4482212,5164591}
Picus Ridge (Tech) {4511624,5381804}
Post 23 (Enforcer) {4538274,5270725}
Thorne's Bluff {4954149,5168286} (Vista)
Credit Bend (Traveller) {4705957,5477129}
Fracture (CHOTA) {4836565,5326748}

Sector 3 (Kaibab Forest Neutral Towns)
Brigg's Point {7062374,4738885}
Stronghold {6496437,5011128}
Dieseltown {6184231,5705212}
Docuer's Court {6202895,5908903}
Papermill {6682530,5539980}
The Repostitory {6752463,5136450}
Tannerfield {6626273,4842514}
Trader's Flat {6537506,5233510}

Sector 3 (Kaibab Forest Faction Towns)
Chemtown (Tech) {6597138,5803281}
Banker's Hole (Travellers) {6487283,5655105}
Warhall (CHOTA) {6149022,5452933}
Black Hill (Enforcer) {6805603,5447097}
Gaia (Vista) {6376152,4970651}
St.Sebastian's (Lightbearers) {6871585,5157150}

Deadfall (West of Sector 3)
Los Alamos {5529717,5121349}
Wasted Wood {5880845,5126034}
Citadel {5732040,4944468}
Pitchblende {5728589,5384996}

Terminal Woods (South of Sector 3)
Rock Bottom {6444290,4584603}
The Wall [also referred to as Nothing Left] {6407736,4250294}

Sector 4 (Alpha County's 'The Grainway')
Shackleton {6439212,4102070}
End Run {6316053,3869716}
Mercy {6664988,4085253}
Desolation{6435481,4019035}
Camp Sagan {6356880,4046864}
Scorcher Base {6593598,4159658}
Post 88 {6544974,4002264}
Redemption{6339736,4179893}

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In Fallen Earth most armors and vehicles can be recolored.
To do this you need the appropriate Paint & Dye Kit: make sure the level of the dye kit is equal or higher to the level of the item you want to dye.
Here is the list of the colors you can get:

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I personally don't recommend "grinding", aka skipping all content just to get levels, because you lose all the lore, APs, interesting missions and faction warfare.
But if you still want to do so, here are some good spots.

Level 1-5
Just kill the Blade Dancers/Gully Dogs near your starting town.

Level 5-10
Coordinates: East of Coppermine.
Nearby Town: Coppermine.
Mobs: Judges.
Drops: Variety of Tier 1 mats.
Requirements: Starter weapon can work, but I recommend a Snipershot Air Rifle.

In Coppermine Town, load up on ammo, 1-2 ballistic repair kits and bandages.
It's a good idea to stay in the entrance of the last cave where Judge Miners spawn, as enemies will have a lot of walking to do to get to you.
Try to score headshots and use Disrupt for easier and faster killing.

Level 10-15
Coordinates: North of Trumbull, inside power plant.
Nearby Town: Trumbull
Mobs: Mutants.
Drops: Tier 1 stuff.
Requirements: Snipershot Air Rifle or early gunpowder guns.

In Trumbull, load up on ammo, 1-2 ballistic repair kits and bandages.
There is a merchant in the entrance of the Plant so you'll get to sell stuff.
On top of that, there are repeatable missions that require you to kill mutants, adding up to your exp and money.
The slow zombies are the best, but watch out for the female zombies as they hit hard.
You can go deeper and try the bosses if you want, you can farm them for several blues gain.
Try to score headshots and use Disrupt for easier and faster killing.

Level 15-22
Coordinates: Cog camp north of Blaine.
Nearby Town: Blaine.
Mobs: Cogs (north of blaine)
Drops: Variety of Tier 2 mats
Requirements: Scoped Rimfire Magnum Rifle or other early gunpowder guns. Scoped TempestTech recommended.

In Blaine, load up on ammo, 1-2 ballistic repair kits and bandages.
All Cogs are all melee and not so fast, and they respawn quite fast.
Try to score headshots and use Disrupt for easier and faster killing.

Level 22-30
Coordinates: 6107912 5671315.
Nearby Town: Diesel Town.
Mobs: Rats, Cockroaches.
Drops: Weak Biologic Chemical, Tainted Protein.
Requirements: Level 15-20 Rifle or above.

Stock up on ammo, 1-2 ballistic repair kits and bandages.
Rats here are pretty easy, they should go down in 1 hit with most rifles.
You need 45 geology to harvest them; in case you can't harvest them, when you have killed them all simply close the game and restart to make them spawn.
The zone also got nodes of Mender Ferns and Weeping Cacti, you can harvest them if you want.

Level 30-45
Coordinates: 6522172 5142145.
Nearby Town: Trader's Flat
Mobs: Rats.
Drops: Weak Biologic Chemical, Tainted Protein.
Requirements: Level 30 Rifle or above.

Stock up on ammo, 1-2 ballistic repair kits and bandages.
Rats here are pretty tough, but they should go down in 3 hit with snipers/shotguns.
The zone hosts a good amount of scavenge nodes, if you are interested.

Level 45-50
Coordinates:
Nearby Town:
Mobs:
Drops:
Requirements:

Level 50-55
Coordinates:
Nearby Town:
Mobs:
Drops:
Requirements:

Edited by Red Falcon, 04 December 2011 - 04:17 AM.

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#8
Red Falcon 2

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Missions are a way to get not only exp and money but also bonus AP (very important), items and more.
Note that doing a missions may unlock another one in another place, so you generally don't want to skip missions.
Assuming you do all missions you come by, you can most likely get to lvl 55 without grinding, or grinding very very little.

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A main problem I had in FE was the lack of pointers in regards of where to go to find missions of your level.
This is a list of level-based missions so you know where to go at a given level to find missions.

Levels 1-5
Clinton Farm
Midway
Boneclaw
South Burb
North Burb
Mumford
Terance
Zanesville
Depot 66

Level 5-15
Odenville 4-8
Oilville 4-8
Embry Crossroads 4-8
Linewood 7-10
Kingman 7-10
Upper Plateau
Coppermine 10-13
Mobray/Pinkston 12-14
Pass Chris 10-13
Watchtower 10-13
Trailer Park 13-15
Trumbull 13-15
Spider Hill 13-15
The Oasis 13-15

Level 15-20
Sunshine Corners 15-20
The Gallows 15-20
Post 23 15-20
Picus Ridge 15-20
Thorne's Bluff 15-20
Fracture 15-20
Credit Bend 15-20
Haven 15-20

Level 20-30
New Flagstaff 20-30
Tinkersdam 20-25
Barret Manor 20-25
Devon Township 21-25
Burnside 25-30
Windfarm 25-30
The Dump 25-30
Blaine 25-30
Little camp east of Blaine 25-30
White Crow East of Blaine 25-30
Hollister Point 25-30
Kristo's Rest 28-30

Level 30 - 35
Dieseltown 30-35
Docuer's Court 30-35
Quarantine 30-35
Waste Farm 30-40

Level 35 - 40
Chemtown 35-40
Banker's Hole 35-40
Warhall 35-40
Black Hill 35-40
St. Sebastians 35-40
Gaia 35-40
Haietta 35-40
Fender Gate 35-40
Papermill 35-40
Trader's Flat 35-40

Level 40 - 45
The Repository 40-45
Tannerfield 40-45
Blackridge 40-45
Brigg's Point 43-45
Park City 45-50

Level 40 - 50
Deadfall Point 45-50
Wasted Wood 45-50
Pitchblende 45-50
Rothium Ridge 46-50
Los Alamos 47-50

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These missions are -extremely- important.
There are a total of 310 bonus AP points you can get in Fallen Earth; some players will tell you "don't pay attention to it, you get random AP over time", but they won't tell you that random AP is very slow to build up, which means you can reach lvl 55 with 200-250 less AP than you should.
At that point you'll have to either wait for random APs (good luck!) or do these AP missions.
I personally think it's better to do every sector's AP missions before going to the next one, so you don't have to worry about it later; though make sure you have a fast mount, possibly a bike, when you decide to do these.
It makes the whole a lot faster.

NOTE: Some missions are only unlocked after you do certain other missions.
So if you go to a NPC and he's got nothing to say, it's probably due to that.
Check back to him after doing other missions and it might have unlocked.

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Boneclaw

Scraw (3995395, 3217545): "Scraw's Regular Rounds" -> Shaman Blue-Eye: "Scraw's Regular Rounds" 2 AP
Warchief Jannix Boneclaw (3991983, 3235658): "Jannix's Raider Bounty" -> "War Away From Home" 2 AP
- > Scrum: "Descent" -> Claw of Redhand: "Over a Dead Body" 1 AP

Clinton F.A.R.M.

Harry Abingdon (3963766,3392627): "Courage in the Field" -> ??? -> Tess Bramby: "Trash Canyon" -> "In The Mine"
- > Clinton Farm Medic: "Courage, Deep Down" -> "Courage in the Breach ->
- > Harry Abingdon: "Back Into the Mine" -> "Time to Get Paid" 1 AP

Sam Clinton (3969586,3386865): "Sam's Sanction" 1 AP

Dr. Delia Clinton (3973956,3390812): "A Semester Enrollment" -> Tess Bramby: "CFARMAT" -> "Welcome to Gross Anatomy" -> "You Vomit, You Fail"
- > Dr. Hugh Clinton: "Gray's Anatomy" -> "Setting Up Practice" -> "Bethesda"-> "Scorpion Bites" -> "Next Term"
- > Laurie Clinton: "Welcome to Residency" -> "Pharmo FARM" -> "Attending" 2 AP

Garren Bramby (3958384,3386413): "Dangerous Job" -> Corpse: "Hazard Duty" -> Seager Bramby: "Anti-Venom" -> "Why'd It Have to be Snakes?" -> "Let Her Know" 1 AP

Coppermine

Jessica Wiss (4290403,3862473): "Worst of Times" -> "Coppermine Waystation" -> "Wolves of the Superfund" 1 AP

Clairissa Cross (4283929,3862960): "Marching Orders" -> Bert Coford: "Into the Nest" 1 AP

Quartermaster Weston (4292144,3855866): "Assembly Line Production" 1 AP

Angie Sharpe (4290673,3863405): "Dead Man's Run"
[Kill Him] Angie Sharpe: "Man on the Run" 1 AP
or [Let Him Live] Angie Sharpe: "Let There Be Mercy" 1 AP

Depot 66

Terence Bonadventure (4406670,3495367): Which play you choose determines the following mission, one of either:
- > Suki Oonishi (4409500,3492100): "The Play's The Thing"->"Closet Drama"->Experimental Improv 1 AP -> Francine's Black Hood Agent: "Dramatis Personae"-> Suki Oonishi: "Act Three" 1 AP
- > No-Toes Cranston (4407600,3487900): "Patron of the Arts" 1 AP "The Curtain Falls" 1 AP

Bing Tangelo (4409976,3494173): "Malibu Dream House" 2 AP

Embry Crossroads

(only one of these two, depending on decisions you make)
"Pops" Stephens (4248939,3226687): "Smuggler's Payback" 2 AP (Requires completion of the Mumford Jaggd questline.)
Sergeant Benson (4255201, 3229337): gives a 2 AP quest "Vengful Weapons" after completeing Mumford Jaggd questline.

Doctor Elizabeth Watson (4258818,3215317): "Lost Sibling" 1 AP

Flynn Neville (4257003,3230692): "The Embry Job" 2 AP

Elroy Killian (4251496,3223756): "Ascend the Staircase" -> Randy Melbourne "Closing the Book" 2 AP

Krissy Fincher (4252642,3215372): "Yours to Mine" -> "Find the Ore" (reward of Mine Lead) -> "Yours to Mine" [1 AP + Mine Silver] (requires Ragin Fincher's missions in the South Burb quarry)

Master Archivist Augusta Brown (4241459,3222820): "The Archive Coalition" ->
- > Archivist Chet Perkins: "The Plateau Omnibus" 5 AP
- > Archivist Tam Nguyen: "Plateau Combat Collection" 1 AP
- > Archivist Tam Nguyen: "Plateau Research Collection" 1 AP
- > Archivist Tam Nguyen: "Plateau Support Collection" 1 AP

Linewood

Jocelyn Arimonte (4324788,3586677): "Viva! Lost Vega" -> "Vega's Wedding" 1 AP

Jason Dugan (4324122,3582583): "Binoculars" -> "Binoggles" 1 AP

Colin Meebs (4329386,3585262): "Something In There" -> Grigor: "Not Soldiers, Creatures" -> "Not Creatures, Soldiers" 1 AP

Midway

Marcia Huro (3895211,3186981): "Preventive Medicine" -> Richard Linder: "Field of Battle" -> ... -> "Advance Warning" -> Marcia Huro: "Pharmacy After The Fall" 1 AP

Joseph Peters (3895224,3191891): "Found Trouble" -> Ted Cutter: "The Great Machine, part 2" 2 AP

Pala Gears (3914689,3192690): "Midway Dilemma" [~]
[Option 1] Thomas Kelle ()r: "Midway's New Masters" -> Thomas Keller: "Midway's New Masters" (two crafting missions) -> Thomas Keller: "Off the Street" -> Mish Browning: "Antiseptic, Anesthetic" -> Wounded Traveler: "First Aid or Torture?" -> Fire Pit: "That Burning Sensation" -> Wounded Traveler: "Midway to Legitimacy -> Kill Mother Board, Five-Finger Land Deals -> Thomas Keller, Midway to Victory -> Jenny Dunn, Quick and Dirty 2 AP
[Option 2] Nicky Burns (): "Rightful Masters" ... -> Jim Rothery: "Nasty, Brutish, and Short" 2 AP

Mowbray

Stanford Wells (4442392,4040374): "The Low Road" 1 AP

Rachel Tan: "The Message" -> Allisa Bryant (Pinkston): "Death Sentence 2" 2 AP

Mumford

Ida Rios (4192565,3060216): "Soothing the Pain" 1 AP

Simmons (4203366,3065463): "Revenge and Recovery" 1 AP

Mag Thurber (4205623,3066832): "Piece of the Piemaker" -> ... -> Krista Thurber: "Like Mother, Like Daughter" -> Mag Thurber: "Humble Pie" -> Krista Thurber: "Humble Pie" 1 AP

Jaggd (4193810,3057449)
[Report him to the Sheriff] "Reporting In" -> Sheriff Amy Dennis: "Resisting Arrest"" -> "Deadly Force" -> "Gathering Evidence" -> ... -> "A Good Collar" 1 AP
[Help Jaggd][/color] "A Jagged Cut -> "Slice and Dice" 1 AP

Ballsy Frank (4203475,3049456): "A Bit of a Pickle" [~]
- > Mercury Reynolds to Tish Simmons: "Once and For All" 1 AP
or - > Jon Dawkins: "Containment" -> "Green Works" -> "Tracking the Prey" -> "Natural Selection" -> "Lets Get This Over With" 1 AP

Needle Eye

Tammy Stone (4317704,3759023): "A Fungus Among Us" 1 AP

Jimbo McClellan (4311289,3742740): "Local Anesthesia" -> Fred Cassidy: "Refugee's of Old Kingman", "Taking Refuge", "Reassurance" -> Denver McBride: "Refuge Wrath: Guts and Glory" -> Fred Cassidy 1 AP

Anna Marcum (4291781,3730280): "Harsh Words" -> Shalista Clark: "An Bad Situation" -> Benita Kesner "Situation Normal: All Fouled Up" -> Shalista Clark "An Explosive Situation" 1 AP

North Burb

Brother Eric Kelly (4392969,3263593): "Not Exactly Sterile" (2 crafting quests) 1 AP

Dan Hamilton (4392716,3262977): "To Make an Omlette" -> Meridith Rice: "To Make an Omlette" -> Brother Eric Kelly: "To Make an Omlette" 1 AP

Brother Paul Kelly (4386715,3247700), Containing the Contagion -> Enzo Giovanni (Embry Crossroads), Escalating the Issue 1 AP
(Pre-req's Dan Hamilton: "To Make an Omelette" + Hya Milton: "Pack of Liars" + Theresa Miller: "Supply Run" -> "Unknown Affliction")

Chavez Herrera (4387744,3249022): "Wrapped in Wool" -> Sister Kenyon (North Burb) to Enzo Giovanni (Embry Crossroads): "Favored Son" 1 AP

Laungon Smith (4396136,3266480) to Enzo Giovanni: "Laying the Hammer Down" 1 AP

Oasis

Kelly Stillman (4460409,4690708): "Crawling With 'Em" -> "Wilder Game" -> "Wildest Game" -> "Turning the Page" -> "Make a Stand" 1 AP

Junior Bank Officer Cotton (4459783,4690813): "Fill the Coffers" [2 AP + Valued Account Toaster]

Odenville

Eagle Eye Tom: "On the Order Scorpions" -> "The Nest" 1 AP

Nurse Karen Wheeler: "Bandage Aid" -> Sylvia Anderson/Caravan Guard: "Don't Sleep 'till Odenville" 1 AP

Sylvia Anderson: "Odenville Chamber of Commerce" -> "Salvager Summit" 1 AP

Daphne McKlusky: "Mining Our Business" -> Ty Chef: "Mine Over Monster" -> ??? -> "Do You Mine?" -> Daphne McKlusky: "Almost Lost His Mine" -> ??? -> Tom Skittle: "Killer Clones" 1 AP

Daphne MCKlusky: "Demanding Supply" (get 2 hatchets, most easily done after doing the Riders quests) -> Aaron Edgars (at the mine): "Mostly Come Out at Night" -> ??? -> "Picking Up The Pieces" 1 AP

Oilville

Johann Gruber: "???" -> Ryan Upton: "Internal Combustion" 2 AP

Hans Grettner: "???" -> Reggie Baptiste: "A Crankshaft of My Own" 2 AP

Peyton Cleary: "Education and Catastrophy" -> Magadhi Chandra ... -> Lifenet Terminal: "Education and Catastrophy" -> Pat Haskins -> One -> you have to visit Dee Benzer in Terence(Memory Chips), Lonnie Duece in Depot 66 (High-grade CPU) and Walt Paver in Linewood (GlobalTech Access Code)then go back to One 1 AP

Rafael Lopez: "A House Divided" -> Slammer Winstead (Depot 66) -> Akio Saito (Depot 66, but turns in at Oilville again): "A House Divided" 1 AP
- > Fern Alistair: "Apocalyptic Vacation" starts the mission chain that gets you the Engines 1 Knowledge (ATV Quest line)NO AP

Old Kingman

Zee Taylor: "Zee Axes" -> "???" -> "Rider's Escort Division" 1 AP

Jim Conrad: "Clipped Wing" -> "Wing and a Prayer" -> "On the Wing" -> Gunther Olman: "On the Wing" -> ??? ->
- > Ronnie Johnston (): "Snake Charmer" -> "Snake Bite" (Team) 1 AP
- > Thomas Bergman (): "???" -> "Holy Ground" 1 AP
- > Ed Grady (): "Reluctant Resister" -> Gunther Olman: "Resistance Exercise" -> Ed Grady: "Sibling Rivalry" -> Stavros: "Carbon Copy" 1 AP

Forscythe: "Casta Gaunt Must Die" (Level 15 Master) 1 AP

Archie Walters: "Town Under Siege" (in Linewood) -> Sam Chandler: "Edge on Kingman" -> Shalista Clark "White Crow Observers" -> Sam Chandler "Gateway to Kingman Prison" -> Billy Benjamin: "Billy's Sister" ->Sam Chandler: "Blocking Lifenet" -> Jinny Rivera: "Blocking Lifenet" -> Lifenet System: "Blocking Lifenet" -> Jinny Rivera 1 AP

Pass Chris

Serena Nova: "Murphy's Law" 1 AP

Roger Scarborough: "Friends in Need" 1 AP

Tommy Smalls: "Method's Madness" (involves several missions) -> Jacob Method -> ... -> 2 AP

Pinkston

Stanley Finn: "Gone Astray From the Flock" 2 AP

Allisa Bryant: "Offense is the Best Defense -> "Finishing The Job" = 1 AP

Mink Pearl: "???" -> Solomon Trout: "Judgement Day" 2 AP

Rest Stop

Computer Terminal: "You're Dying" 1 AP

Graham 442: "Rottermined" 1 AP

South Burb

Noah Wright: "The Bears and the Bees" 1 AP

Paul Jacobson: "Rats in the Refuse" 1 AP "Into the Rat's Refuse" 1 AP

Calvin Fincher: "Mine!" -> Marianne Fincher, "Go See The Boss" (her husband Ragin)
- > Ragin Fincher: all of his missions (unlocks Krissy Fincher, "Yours to Mine" in Embry Crossroads)

Melinda Jacobson: "Is the Grass Greener" -> Ranger Samuel Dorsey: "Back to The Ranger" 1 AP
- > Ranger Samuel Dorsey: "Razortongue's Demise" 1 AP -> Raisin Delmatti (Mumford): "Chance to Return" 1 AP

Spider Hill

Blake Parson: "Snail Gas"
- > Lou-Ellen Ramsey: "Spider Hill Horror" -> David Ramsey: -> "Caught in the Web" -> "Grim Task" -> "The Broodmothers" ->
- > David Ramsey: "Power Surge" -> Brian Hammond: "Power Surge" -> Brian Hammond: "Into The Hive" 1 AP

Access Card 2991R (4678853, 4179020) 1 AP

Terance

Nicholas Hart: "Makings of a Beast" 1 AP

Franklin Grimes: (outside infected lifenet) "The truth lies within"-> Tetrax "The Devil you know"->"Apound of Flesh"->"Code of Honor"->"A crucial announcement"-> Franklin Grimes (get radio battery)-> Radio --finish mission, 2 AP

Trumbull (Unlocks New Flagstaff AP missions)

Graham846: "Hardware Scramble" -> Computer Terminal: "You're Still Dying" 1 AP

Brother Keenan Orelsby
[Option 1] Seeker Paula Fasthorse: "Hide Your Light" 1 AP
[Option 2] Boss Marcosi: "Travel Light" 1 AP

Ranger Izzy Travis (): "Pandora's Box" -> ??? -> Ranger Izzy Travis: "Pandora's Box" 1 AP

Scourge: "Rage Against the Machine" -> Marked Steve: "Rage Against the Machine" ->
- > Marked Steve: "The Power Switch" (optional, just takes you to the terminal)
- > Main Power: "Entering the Codes" 1 AP -> "Lost Power" (ends at Scourge)

Bearer Kexin Tenshi: "Cry Wolf" -> Slade Vicious: "Cry Wolf" -> Bearer Texin Kenshi: "Town Crier" -> (You are sent to Tenshi by Cat Tanner from Pass Chris)(Britt Kanjorsky at New Flagstaff, which eventually leads to an AP quest ending the White Crow plotline)

Trailer Park

Thelma Jo Wheeler: "Inside Man" -> Sly Renard -> Loris Phelps -> Charok -> Sergeant Waits -> Eugene Poindexter -> Ophelia Stone -> Thelma Jo Wheeler -> Slowpoke -> Sawbones McGee -> Thelma Jo Wheeler 2 AP

Melissa Day Bell: "By Its Cover" 1 AP

Intercom (5027451,4116467): "Identity Crisis" -> Lifenet Terminal: "Identity Crisis" 1 AP

Alexander Hamilton Van Kirk "An Acquaintance In Need" -> Melissa Day Bell "If It Weren't For Bad Luck" -> Alexander Hamilton Van Kirk "Flowers For Alexander" ->
At this point there are 2 paths to take:
[Help Cooper]Alexander Hamilton Van Kirk "Honest Work For Honest Pay" -> Jerry Cooper "Honest Work For Honest Pay" -> Casey Dean Bossel "Honest Work For Honest Pay" -> Casey Dean Bossel "Honest Work For Honest Pay" -> Elnora Sue Swift "A Job Well Done" -> Casey Dean Bossel "Letter of Referral" -> Boss Marcosi 1 AP
[Help Van Kirk]Alexander Hamilton Van Kirk "Rock and a Hardcase" -> "When the Chips are down" 1 AP

Watchtower

Hilda Marcos (): "The Watchtower Code" (this is the end of the Sector 1 Church of the Gear arcs, and isn't strictly necessary to start the next quest, but sends you to the silo, east of Watchtower).
- > NORSEC Computer Terminal (High Point Bunker): "Voice From the Dark" (Boss) 1 AP (PITA to find, 4653421, 3939600)

Captain Reynolds: "Word From Command" (3 missions, 1 in the mine) -> "Checking In" 2 AP

Tommy Newton: "Early Bird" -> "Careful Where You Poke" -> "Another Opinion" -> Diary: "Paging Dr. Corman" -> Tommy Newton: "In Plain Sight" -> Corporal Tagamonte: "The Vivisectionist" (**Kill a Master**) 2 AP

Zanesville

Adam Hawk: "You Reap What You Sow" 1 AP

Sgt. Baskins: "Point Blank Slate" -> PFC Graylark: "Point Blank Slate" -> PFC Slotnick 1 AP ->
- > PFC Wolczak: "Point Blank Slate" -> PFC Christoff -> Verrio: "Point Blank Slate" [1 AP after defeating boss + Zanesville Enforcer Special at turnin]

Cal Thosian: "Fell the Angels" -> Enrique Guzman -> Cal Thosian -> Enrique Guzman -> Cal Thosian -> Louis May: "Fell the Angels" [1 AP + Zanesville Defender Vest Manual]

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Edited by Red Falcon 2, 07 December 2011 - 03:00 PM.


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Reserved posts should be enough, feel free to post ;)

Edited by Red Falcon, 21 November 2011 - 10:04 AM.

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psihawk

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Nice guide. As a new player I learned a lot from reading this and I'm sure I'll be referring to it often. Thanks!


oh, where do we send in game donations? ;)

#19
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Nice guide. As a new player I learned a lot from reading this and I'm sure I'll be referring to it often. Thanks!


oh, where do we send in game donations? ;)


Thanks, and no need for donations, just spread the voice among other new players so they will learn too :)
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#20
Novercalis

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nicely done Red, one suggestion so far from scanning quickly.
Your cartography is barely noticeable. Make the markers biggers or use colored DOTS cause I can't see much or there is very little info on your maps.
Feel free to use my waypoints and make a bigger map that is more detailed if you like.

for templates - please put a disclaimers that those builds are of your or DLRP opinion. Maybe also to encourage players to build their own templates instead of having cookie cutter sheets ready for them. It is a major part of the game and worth learning for them. So keep it simple, basic and giving them room:

IE:
Melee build = melee, will need to focus mandatory: Melee, STR, Power

Don't get me wrong, im not saying there shouldnt be a templates premade for new players but, just a half built, giving them room to decide what else to put.
Mainly because it's like taking one aspect of freedom for a player. Know what I mean?

lastly: HOW THE HELL DID YOU GET 12 SEPERATE POSTS??? I am jelly!
I tried doing that it just simply added at the end of my first post when I started my thread! Hacker! :D

#21
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nicely done Red, one suggestion so far from scanning quickly.
Your cartography is barely noticeable. Make the markers biggers or use colored DOTS cause I can't see much or there is very little info on your maps.
Feel free to use my waypoints and make a bigger map that is more detailed if you like.


I love my markers, but the mapping project started today so we don't have many locs yet.
The guide will be constantly updated every day :)

for templates - please put a disclaimers that those builds are of your or DLRP opinion. Maybe also to encourage players to build their own templates instead of having cookie cutter sheets ready for them. It is a major part of the game and worth learning for them. So keep it simple, basic and giving them room:

IE:
Melee build = melee, will need to focus mandatory: Melee, STR, Power

Don't get me wrong, im not saying there shouldnt be a templates premade for new players but, just a half built, giving them room to decide what else to put.
Mainly because it's like taking one aspect of freedom for a player. Know what I mean?


I give good builds for those who don't want to screw up and want a quick efficient build.
If they want to change something they are free to do so on their character.
Honestly, I love to give -specific- infos rather than general info.

lastly: HOW THE HELL DID YOU GET 12 SEPERATE POSTS??? I am jelly!
I tried doing that it just simply added at the end of my first post when I started my thread! Hacker! :D


2 accounts :P
Notice I posted one post with Red Falcon and one with Red Falcon 2.
Yes the forums suck a bit, 10 image limit (you have no idea the work I had to do to find a work-around), no doubleposting, 550px width limit...
Of the hours invested in the guide, at least 2 were spent just adapting my guide to the forum limitations. Meh.
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#22
zietBukuel

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No, I'm the DRLP leader :smiley_emoticons_zombie01:

Ok... very nice work Raven! :D

#23
bullvinne07

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Thank you for this guide, it is much help in understanding things but I do have one question. You have two builds that are similar enough that I could use some clarification. One is a dedicated crafter/dps and the other is a hybrid crafter/pistols/rifles. My question is, I am guessing the Hybrid build lowers either DPS or crafting to have the ability to use both rifles and pistols?

Also, if I go with the Dedicated Crafter/dps build and have to choose between rifle or pistol, which of the two would be best/easier for a new player to work with? Pistols seem like the most DPS but rifles have both the best range (sniper rifles), pretty good close combat (shotguns), and everything inbetween (AR's, battle rifles, etc.)?

#24
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Thank you for this guide, it is much help in understanding things but I do have one question. You have two builds that are similar enough that I could use some clarification. One is a dedicated crafter/dps and the other is a hybrid crafter/pistols/rifles. My question is, I am guessing the Hybrid build lowers either DPS or crafting to have the ability to use both rifles and pistols?


The difference is that with the first build you can only use Rifles OR Pistols, and get max Group Tactics for aura.
The other build sacrifices Group Tactics to get Pistols AND Rifles.
Both have max crafting and strength (carry capacity).

I'll make it more clear in the description.

Also, if I go with the Dedicated Crafter/dps build and have to choose between rifle or pistol, which of the two would be best/easier for a new player to work with? Pistols seem like the most DPS but rifles have both the best range (sniper rifles), pretty good close combat (shotguns), and everything inbetween (AR's, battle rifles, etc.)?


PvE
In PvE Pistols kill much faster than Rifles/Shotgun, but they do get boring in my opinion.
You can't use Bull's Eye and Precise Hit as they will be resisted 90% of the time by mobs, and Incendiary Shot is useless on mobs, so you'll be just shooting, shooting, shooting.
Plus they waste a lot more bullets; from S2-earlyS3 you'll start needing from 5 hits (revolvers) to 8 hits (semi-auto) to kill mobs with Pistols whereas the Rifle/Shotgun only needs 2-3 shots per mob.

PvP
In PvP DPS doesn't matter as much because DPS assumes you land all hits, which is a lot more likely to happen with Rifles and especially Shotguns (these have spread shot) as you have 2 seconds after each shot to aim your next shot well.
On top of that, Bull's Eye and Precise Hit only really work with Rifles/Shotguns, with Pistols they get resisted most of the times.
Pistols get a DoT but you can remove it.
Though, if you are a really bad aimer and can't even land 1 shot every 2 seconds with a spreadshot shotgun, it might be better to go with Pistols, and play the "pray and spray" game.

I think this should clear up a bit, but ultimately the decision is up to you and what is more fun to you. :)
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No, I'm the DRLP leader :smiley_emoticons_zombie01:

Ok... very nice work Raven! :D


Lol!
I'm the Fallen Earth division leader, you lead the Dead Frontier maggots! :D
I want Gregg, Gamer and iWonder back :/ I miss them so much.
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#26
bullvinne07

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The difference is that with the first build you can only use Rifles OR Pistols, and get max Group Tactics for aura.
The other build sacrifices Group Tactics to get Pistols AND Rifles.
Both have max crafting and strength (carry capacity).

I'll make it more clear in the description.



PvE
In PvE Pistols kill much faster than Rifles/Shotgun, but they do get boring in my opinion.
You can't use Bull's Eye and Precise Hit as they will be resisted 90% of the time by mobs, and Incendiary Shot is useless on mobs, so you'll be just shooting, shooting, shooting.
Plus they waste a lot more bullets; from S2-earlyS3 you'll start needing from 5 hits (revolvers) to 8 hits (semi-auto) to kill mobs with Pistols whereas the Rifle/Shotgun only needs 2-3 shots per mob.

PvP
In PvP DPS doesn't matter as much because DPS assumes you land all hits, which is a lot more likely to happen with Rifles and especially Shotguns (these have spread shot) as you have 2 seconds after each shot to aim your next shot well.
On top of that, Bull's Eye and Precise Hit only really work with Rifles/Shotguns, with Pistols they get resisted most of the times.
Pistols get a DoT but you can remove it.
Though, if you are a really bad aimer and can't even land 1 shot every 2 seconds with a spreadshot shotgun, it might be better to go with Pistols, and play the "pray and spray" game.

I think this should clear up a bit, but ultimately the decision is up to you and what is more fun to you. :)


Thank you! This really helps me out!

Edit: oh sorry one more question hehe...is there a specific way I should distribute my AP as I level if I want to focus on crafting as I level? I read where you want to max skills first, then attributes but idk if that applies if you want to do alot of crafting too?

Edited by bullvinne07, 22 November 2011 - 10:30 AM.


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Thank you! This really helps me out!

Edit: oh sorry one more question hehe...is there a specific way I should distribute my AP as I level if I want to focus on crafting as I level? I read where you want to max skills first, then attributes but idk if that applies if you want to do alot of crafting too?


It's generally better to get some skills at cap when beginning, especially your weapon skill, armor use, first aid and precision.
Then you do the opposite: stats first, skills later.
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#28
sovetski

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For the returns on gathering nodes, your gathering skill generally determines the number of items you get per node, up to a maximum 3 per node. As far as concrete values for where you should see +1 and +2 items, I'm not really sure. I spent some time away from the game a couple years ago after getting my gathering skills to 166. A crafter I was working with in my clan had those concrete values, but I've long since forgotten them.
Arrielle Shaw - 55 Enforcer Rifle/Crafter

#29
Lord.Funk

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Awesome Job RedFalcon !!! :thumbsup:

Edited by LordFunk, 23 November 2011 - 04:53 AM.

your's sincerely !!!

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#30
bullvinne07

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It's generally better to get some skills at cap when beginning, especially your weapon skill, armor use, first aid and precision.
Then you do the opposite: stats first, skills later.


Sorry to keep being a bother hehe...is maxing out strength really good for a rifleman/crafter? I didnt know if the carrying capacity is that important later on when your vehicles have storage too. if I am maxing str, wouldnt some points in melee be a worthwhile investment or no?

So far I am level 5 and have armor use, first aid, precision, and rifle maxed out and 1 point in str, endurance and 2 points in dex, int, perception. am I on the right track so far? Should I be maxing out power too?

Edited by bullvinne07, 23 November 2011 - 09:36 AM.


#31
Red Falcon

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Sorry to keep being a bother hehe...is maxing out strength really good for a rifleman/crafter? I didnt know if the carrying capacity is that important later on when your vehicles have storage too. if I am maxing str, wouldnt some points in melee be a worthwhile investment or no?

So far I am level 5 and have armor use, first aid, precision, and rifle maxed out and 1 point in str, endurance and 2 points in dex, int, perception. am I on the right track so far? Should I be maxing out power too?


In my opinion strength is worth it over dodge, but later on it'd be good to get melee to 60 in order to unlock Charge 1.
Just look at my build templates, you get an idea of builds.
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#32
Rupicolous

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Nice work Red !!!
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'Has a good look and feel to it !!!
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#33
Red Falcon

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Fast Travel section updated ;)
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#34
jasonxax23

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Really helpful and good-looking guide! I've been following FE for some time now .. Only took the decision to get it today. So your guide is a real helper for newbies!!
Waiting to see more of it!
And promise to spread the word :D

#35
Red Falcon

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Really helpful and good-looking guide! I've been following FE for some time now .. Only took the decision to get it today. So your guide is a real helper for newbies!!
Waiting to see more of it!
And promise to spread the word :D


Thank you sir.
I'll add the leveling section soon, I discovered fast exp spots in all sector just need to gather willpower (and time) to post them.
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#36
jasonxax23

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Sweet! A Levelling guide would be awesome .. because there are quite many pathways one can take in the beginning as i see... but most of them can be considered mistakes later .. so a leveling guide and some general "do's" and "do not's" would sort things out for the majority of new players.

Keep up the good work! \m/,

#37
criggitychron

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:D Sir,+10 Internets to you,You saved me possibly HOURS of time from asking questions in the help chat (Not that it's hard to do,Just seems like the people answering the questions have plenty enough to answer without me adding onto it) And aimlessly running around like a fool looking to harvest/to kill something,Thank you.
"I Pledge Allegiance To No Flag,Top The Bottle With An Oily Rag"

#38
Red Falcon

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:D Sir,+10 Internets to you,You saved me possibly HOURS of time from asking questions in the help chat (Not that it's hard to do,Just seems like the people answering the questions have plenty enough to answer without me adding onto it) And aimlessly running around like a fool looking to harvest/to kill something,Thank you.


That's actually the reason I made this guide.

A newcomer judges the game by several things, and the lack of info is a big turnoff.
You basically need to either ask in help chat (and hope to get an answer, without flames/trolls) or wander for hours.
That is not tolerable. I will do my best to help newcomers play the game without needing to ask anything.

Wandering for hours due to lack of info doesn't add any difficulty or interest in any way, it's just a major waste of time and a big annoyance.

Edited by Red Falcon, 26 November 2011 - 06:44 AM.

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#39
Red Falcon

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Guide updated with the colors of dyes.
Next goal will be making a 1 to 55 efficient leveling section.
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#40
freakay

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Thank you for your hard work writing this guide. I'm still confused now cause i just started playing and barely escaped the dam :P
I want to follow the Assault/Crafter build, but i'm not sure where to put my first 30 AP into. I know the template but uhhh... This is the most complex MMO i played yet. What should i focus on leveling first? I'd say, by instinct, everything related to my weapon damage and armor. On the other hand i'm starting in a crafting city and the guide says to level slow and lear many skills first. I feel like a complete noob here :S Any suggestions, pretty please? :>

Edited by freakay, 27 November 2011 - 02:31 AM.




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