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ULTIMATE WEAPON GUIDE


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#1
Synatics

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THE 'EVERYTHING YOU NEED TO KNOW ABOUT WEAPONS' GUIDE

Okay, I've had a few people ask me about weapons. Which weapons to choose, which upgrades to put on them and how to use them properly.

I'm bored of telling people my thoughts so I will go right ahead and post a thread about it.
Constructive criticism is welcome and suggestions are appreciated.


NOTE:
1.Some things I say may not be true in your case as a lot depends on how you actually use the weapon.
2. Premium weapons will not be included unless requested at a later date.


ASSAULT RIFLES
Unlock: Hunting Sight / Magazine Pull

Star 556
About:
The star is a pretty average gun all around. You will generally lose a close up fire fight against an 'OCA' for example or a long range sniping match with an N-HVR. However, saying this, it's a pretty awesome gun and one of my favorites. To put it into perspective, it's not as bad as a sniper at close range combat and not as bad as an OCA at long range. It is perfectly in the middle.
How to use:
Use marksmanship mode and crouch for extra accuracy. The further you are from the target, the more you need to burst fire. Don't get me wrong, it hardly recoils so you don't need to burst as much as the N-TEC for example.
Recommended Upgrades:
1. Hunting Sight II - Marksmanship mode is important on this gun. You don't want to lose accuracy at range in marksmanship as this is probably how you will use this gun best. Don't use hunting sight III as when targets get close it gives too much zoom making it bloody hard to hit someone very close up as OCAs usually will be.
2. Rifling II - This is, in my opinion the best way to go. Many people will say cooling jacket but I personally don't think the fire rate of the STAR 556 is too bad. Having a long effective range however has proven invaluable to me. So often when I was using the STAR I was thinking 'damn, it's taking ages to kill that guy over there'. Rifling II sorted that out big time. With hunting sight II, rifling is a must have.
3. Extended Magazine - Personally, I dont use a third upgrade, I prefer to keep the reload/magazine size average because I don't like either to be worse than they already are. If you want the third upgrade however, I recommend extended magazine because when you get into an up close firefight with an OCA and can't afford to be standing still in marksmanship mode, there is nothing you wish for more than loads of ammo so you don't have to reload when they are almost dead.
Recommended Secondary:
N-FA 9 - The STAR with rifling is pretty good at long range and even if you're failing, you can still probably hide from the sniper bullets. However, OCA players will come hunting for you and close up, you are probably doomed. The N-FA 9 will kill any player within an 8th of a second if you are within around 5m. When the OCA comes looking for you, bring out your N-FA 9 and spray!
Why choose this over another gun of the same type?
Your choice for assault rifles is the STAR 556 or the N-TEC. The reason to choose the star over the N-TEC is that it has a lot less recoil making it a much easier gun to handle.

N-TEC
About:
The N-TEC is a weapon of choice for many. It hits hard and has good range. This is an all around pretty good gun if you can handle the recoil.
How to use:
Use marksmanship mode and crouch for extra accuracy. Burst firing quickly is a tip for using this weapon as sometimes the recoil gets insane. If the target is at any distance and you don't burst fire. You'll miss them completely.
Recommended Upgrades:
1. Hunting Sight III - Marksmanship mode is important on this gun. You don't want to lose accuracy at range in marksmanship as this is probably how you will use this gun best. Hunting sight II or III will do as the N-TEC has enough range that HSIII can come in handy as well as doing enough damage that if you get close up to an enemy you can afford to almost not marksmanship and they will still die pretty quickly.
2. Cooling Jacket 3 - This is great to pump out those painful bullets quickly before your enemy has a chance to know what the hell is hitting them. This does slightly increase reticle bloom while firing however even though it is not noted as a negative side effect.
Recommended Secondary:
This is hard as the N-TEC is generally good enough for you not to need a secondary. It depends on play style. If you notice yourself range killing then go for the colby RSA. If you notice yourself close up fighting more often, go for the S-AS PDW or the N-FA9.
Why choose this over another gun of the same type?
It hits a lot harder and has more range than the STAR 556 if you can deal with the recoil.

HIGH-VELOCITY RIFLES A.K.A SNIPERS
Unlock: 3-Point Sling / Heavy Barrel

N-HVR
About:
The N-HVR is in my opinion the best (without a doubt) free sniper rifle in the game. I'm sure many others will agree.
How to use:
Works best in a group of two. Get and enemy hit and let your teammate finish them off or visa-versa. There are however, some tips you might find useful. If you get a colby RSA hand gun as your secondary weapon you can hit an enemy with that then quickly switch to your main gun (N-HVR) and they will die from one shot of the sniper. This is a very quick way to kill enemies if you don't have upgrades on your sniper. Another method of killing enemies is hitting them with a sniper and switching to your close range secondary (S-AS PDW/N-FA9) and spraying as the enemy gets closer to you.
Recommended Upgrades:
1. Cooling Jacket III - This will make your fire rate go faster meaning you don't have to wait so long between shots. Really great if the enemy keeps 'only just getting to cover' before your last shot.
2. 3-Point Sling III - This is great if you constantly keep switching between your main and secondary weapon, which any good sniper will be.
3. Personally I wouldn't put a third upgrade on however if you are that way inclined I would suggest Extended Magazine III. I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo after missing a couple of times.
Recommended Secondary:
N-FA 9 - If you are going to play fair and not use the quick switch technique mentioned above. This is good as if protects you from close range attacks which a sniper can't do a lot about.
Colby RSA - This is used for the quick switch technique listed above. If you can do it and are a good aim, this is invaluable.
Why choose this over another gun of the same type?
This hits a lot harder than the DMR Agrotech and is only a two shot kill.

DMR Agrotech
About:
Quicker firing rate and pretty powerful but is a 3 shot kill not a two shot.
How to use:
Works best in a group of two. Get and enemy hit and let your teammate finish them off or visa-versa. A very quick way to kill enemies is hitting them with a sniper and switching to your close range secondary (S-AS PDW/N-FA9) and spraying as the enemy gets closer to you.
Recommended Upgrades:
1. Cooling Jacket III - This will make your fire rate go faster meaning you don't have to wait so long between shots. Really great if the enemy keeps 'only just getting to cover' before your last shot.
2. 3-Point Sling III - This is great if you constantly keep switching between your main and secondary weapon, which any good sniper will be.
3. Personally I wouldn't put a third upgrade on however if you are that way inclined I would suggest Extended Magazine III. I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo after missing a couple of times.
Recommended Secondary:
N-FA 9 - If you are going to play fair and not use the quick switch technique mentioned above. This is good as if protects you from close range attacks which a sniper can't do a lot about.
Why choose this over another gun of the same type?
This has a quicker firing rate and more ammunition than an N-HVR.

LIGHT MACHINE GUNS
Unlock: Bandolier / Extended Magazine

ALIG 762
About:
Slowish firing rate, hits pretty hard and is most useful against vehicles. The shotgun and the ALIG are the two non explosive weapons that destroy cars in the least time.
How to use:
Crouch, don't strafe and use marksmanship mode. You will/should usually only use this on vehicles so quickly jump out of your car and get set up and spray the enemy vehicle. The recoil isn't ridiculous but it is there.
Recommended Upgrades:
1. Cooling Jacket III - You don't have a lot of time before the enemy car drives out of sight. CJIII means you will get more bullets on them in a shorted time. Brilliant.
[Alternatively] 1. Heavy Barrel II - You don't want the 15% less damage problem of Heavy Barrel III but you do want to keep accuracy at a long distance as the enemy car drives into the distance and becomes smaller and smaller on your screen.
2. 3-Point Sling III - You want to be able to equip this weapon quickly. Trust me.
3. Extended Magazine III - I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo when the enemy car is about to explode. Due to the ammount of ammo these LMG's hold anyway, you probably wont need a third upgrade anyway.
Recommended Secondary:
ACT-44 - When people get close you have the fire rate to deal with them unlike the colby however if they are at a distance you want some accuracy. the ACT provides the best all around secondary.
Why choose this over another gun of the same type?
This is only better than the SHAW against cars. This is not recommended for player killing.

SHAW 556
About:
Quick firing rate, hits pretty hard and is most useful against players out of the two LMGs.
How to use:
Crouch and use marksmanship mode. The recoil isn't ridiculous but it is there. Infact you might notice that the recoil is more side to side and up.
Recommended Upgrades:
1. Hunting Sight II - It's pretty good at range so make sure you can see the enemy at range with hunting sight.
2. Heavy Barrel II - You don't want the 15% less damage problem of Heavy Barrel III but you do want to keep accuracy as this is a little bit of a spray and pray gun. The firing rate is already fine so don't worry about that.
3. 3-Point Sling III - As you can't run you want to be able to equip this quickly.. Trust me.
Recommended Secondary:
ACT-44 - When people get close you have the fire rate to deal with them unlike the colby however if they are at a distance you want some accuracy. the ACT provides the best all around secondary.
Why choose this over another gun of the same type?
This is the best LMG for player killing.

SEMI-AUTO RIFLES
Unlock: Rifling

Joker SR
About:
Average firing rate and is a nice medium range gun. This gun gets a lot better once you are fully used to it.
How to use:
Generally stay out of marksmanship mode unless you are at long range and strafe around like mad whilst firing. Click as quick as you can for each bullet and hope for the best.
Recommended Upgrades:
1. Rifling II/III - This gun without rifling, in my opinion is not half as good. It just doesn't seem to have the range you will want. You might also try cooling jacket as I've heard good things but am not prepared to sacrifice my rifling upgrade. If you are a close range player, use cooling jacket. Otherwise, rifling is the way forward.
2. Reflex or hunting sight II - This is a hard one. I personally would choose neither as you want the average of both good in marksmanship and out of it. Depends completely on how you play.
3. Extended Magazine III - I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo in the middle of a firefight. With this gun, i usually so miss a few shots as well. Might just be me though.
Recommended Secondary:
ACT-44 - When people get close you have the fire rate to deal with them unlike the colby however if they are at a distance you want some accuracy. the ACT provides the best all around secondary.
Why choose this over another gun of the same type?
This is the only semi auto rifle really designed for medium range combat.

OBIR NFCP
About:
This gun REALLY hurts your enemy and is a three shot kill. The shots do take their time though. Its not quickfire.
How to use:
Get into marksmanship and crouch. Don't strafe and aim precisely.
Recommended Upgrades:
1. Cooling Jacket III - This gun really benefits from a quicker firing rate. Although the accuracy bloom is slightly bigger, the speed of the shots is invaluable.
2. Hunting sight III - You will be using this at range. If you're not.. well.. you're an idiot. Hunting sight is a must!
3. Extended Magazine III - I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo when the guy you're shooting at is almost in cover.
Recommended Secondary:
N-FA9 - You have long range covered. You need this for quick close range pwnage.
Why choose this over another gun of the same type?
A three shot kill weapon than you can sprint with.

Obeya CR762
About:
This is very similar to the Joker SR however it is designed for long range. Often chosen in place of a sniper as you can still sprint and use it out of a car window.
How to use:
Get into marksmanship, crouch, don't strafe, aim precisely and click like mad.
Recommended Upgrades:
1. Rifling III - You need the extra damage at the long ranges you will find yourself at.
2. Hunting sight III - You will be using this at range. If you're not.. well.. you're an idiot. Hunting sight is a must!
3. Extended Magazine III - I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo when the guy you're shooting at is almost in cover.
Recommended Secondary:
N-FA9 - You have long range covered. You need this for quick close range pwnage.
Why choose this over another gun of the same type?
A great long range sniper alternative. The fire rate is almost as quickly as you can click instead of having to wait for the spray for the OBIR for example.

SHOTGUNS
Unlock: Reflex Sight / Cooling Jacket

JG
About:
Hits really hard but isn't automatic. Enough said
How to use:
Stay out of marksmanship mode and strafe around like mad whilst firing. Click as quick as you can for each bullet and hope for the best. Hide behind corners and pop out to surprise and enemy. This is a two shot kill at close range.
Recommended Upgrades:
1. Cooling Jacket II or Rifling II - The shotgun doesn't do much at any range so rifling may be a nice little upgrade for you as the range will increase however cooling jacket makes the shotgun fire a lot quicker which is invaluable in some situations.
2. Reflex sight III - When moving around loads with the shotgun, this will come in handy
3. 3-Point Sling - You've just used your colby rsa to kill someone at range and an enemy is round the corner. You want to switch back to the JG NOW!
Recommended Secondary:
Colby RSA - You have close range covered. You need the best long range secondary weapon out there.
Why choose this over another gun of the same type?
It really, REALLY hurts!

NFAS-12
About:
Doesn't hit so hard but it's automatic
How to use:
Stay out of marksmanship mode and strafe around like mad whilst firing. Hide behind corners and pop out to surprise and enemy.
Recommended Upgrades:
1. Cooling Jacket II or Rifling II - The shotgun doesn't do much at any range so rifling may be a nice little upgrade for you as the range will increase however cooling jacket makes the shotgun fire a lot quicker which is invaluable in some situations.
2. Reflex sight III - When moving around loads with the shotgun, this will come in handy
3. 3-Point Sling - You've just used your colby rsa to kill someone at range and an enemy is round the corner. You want to switch back to the NFAS-12 NOW!
Recommended Secondary:
Colby RSA - You have close range covered. You need the best long range secondary weapon out there.
Why choose this over another gun of the same type?
It really, REALLY hurts!

SUB-MACHINE GUNS
Unlock: Reflex Sight / Cooling Jacket

OCA-EW
About:
Fast firing rate and loads of small bullets kill close enemies FAST!
How to use:
Stay out of marksmanship mode and strafe around like mad whilst firing.
Recommended Upgrades:
1. Cooling Jacket III or Rifling II - The OCA doesn't do much at any range so rifling may be a nice little upgrade for you as the range will increase however cooling jacket makes the OCA fire a lot quicker which is invaluable in some situations. The OCA fires pretty quickly already however and I've seen and used an OCA with rifling and only greatness has come of it. Don't knock it until you've tried it.
2. Reflex sight III - When moving around loads with the OCA, this will come in handy
3. Extended Magazine III or Magazine Pull III - I've used both and it's annoying not having enough ammo if you miss your target then you need to dodge their bullets to stay alive whilst you quickly reload however you still can QUICKLY reload if you use Magazine pull so.. the choice is yours.. Neither is better.
Recommended Secondary:
Colby RSA - You have close range covered. You need the best long range secondary weapon out there. I've used the OCA/Colby RSA weapon combo for a long while and it works a treat.
Why choose this over another gun of the same type?
Hurts more if you have a good aim and can get closer to your targets. It has a quicker firing rate but less range.

COLBY PMG
About:
Medium firing rate and short to just about medium range.
How to use:
Stay out of marksmanship mode and strafe around like mad whilst firing.
Recommended Upgrades:
1. Cooling Jacket III - The Colby needs cooling jacket to make the fire a lot quicker which is invaluable as it's slowish firing rate is one of it's worst things.
2. Reflex sight III - When moving around loads with the Colby, this will come in handy
3. Extended Magazine III - With the Colby, you dont need to be as accurate as you do with the OCA for example so you want more ammo for the firefight. You can take longer to reload later.
Recommended Secondary:
Colby RSA - You have close range covered. You need the best long range secondary weapon out there.
Why choose this over another gun of the same type?
Better range and you don't need to be as precise as you do with the OCA.

Explosive Weapons

OSMAW
About:
Slow firing, 1 shot kill. Massive blast radius
How to use:
Set it up in marksmanship mode and fire.
Recommended Upgrades:
1. 3-Point Sling - You're running toward the person/car you want to send off the planet and it takes ages to switch to the OSMAW (You can only walk with an osmaw). Once you pull it out, it has to set it's self up and it takes ages. 3-Point Sling is the answer.
Note: As far as I know, that is pretty much the only upgrade you need. I don't personally use an OSMAW often at all however I've heard good things about heavy barrel.
Recommended Secondary:
ACT-44 - You will want the best all round gun. Trust me.
Why choose this over another gun of the same type?
It's a one shot kill with a massive blast radius. It's a lot more accurate than the O-PGL.

O-PGL
About:
Medium fire rate. 1 grenade shot kill. Grenades bounce making it harder to get a target than you might first thing.
How to use:
Aim and fire a so the grenade will bounce onto your target. Don't aim on your target.
Recommended Upgrades:
1. Cooling Jacket III - The more grenades you fire quickly the more chance you have of hitting something.
2. Bandolier III - Ammo is an issue with this weapon. There isn't enough stored. Bandolier will help a bit.
Note: As far as I know, those are the only two upgrades you need.
Recommended Secondary:
ACT-44 - You will want the best all round gun.
Why choose this over another gun of the same type?
It's more of a fire and hope. Better for defending camp spots and you have more chances to kill people.

EDIT:
Someone posted a damage/stamina guide. Seems pretty good. Here it is:


Because the weapon stats bars in the game are pretty inaccurate, I've done some weapons testing. And I thought it might be useful for the community to know the stats. Here are my results, maybe you can add them to your main post?

Not tested as these are one shot: OSMAW/OPGL/Concussion grenade (Although I hear with kev 3 you can survive them, so they do over 120 damage but not more then 130)

Weapon: Stamina DMG/ Health DMG (out of 100)
STAR: 2/17.5
N-tec: 2/19
PMG: 2/22.5
OCA and OCA Whisper: 2/22.5
HVR: 30/85
Scout HVR: 30/55
Agrotech: 40/40
Joker carbine: 2/22
OBIR: 6/49.5 (full burst, 3 shots)
Obeya: 2/30
JG: 20/75
NFAS: 28/49
ALIG: 2/12.5
SHAW: 2/12.5

Joker Pistol: 6/39.9 (full burst, 3 shots)
Colby RSA: 10/35
Act 44: 2/30
Colby SNR: 2/30
NFA-9: 2/9.5
SS-PDW: 2/8

Percussion grenade (center): 35/40
Frag grenade (center): 37.5/75

Edited by Synatics, 17 July 2011 - 12:16 PM.

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#2
Coreldan

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I dont see much use with a Rifling on a SR-15. It has longer effective range than either the N-Tec or STAR (I'd guess a bit over 60 meters maybe), but the weapon is so inaccurate that you will rarely score hits that far anyways for effective range to really make a difference anymore.

Personally I prefer CJ2/RS2/Three Point Sling on it, wouldn't touch any of the mag upgrades myself.

Also, clicking slower and actually trying to time the shots right almost always results in higher RoF than clicking as fast as you can. Given, in combat situation it's hard to do, but with experience that can be pulled off too.

Edited by Coreldan, 24 June 2011 - 09:39 PM.


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#3
Synatics

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I dont see much use with a Rifling on a SR-15. It has longer effective range than either the N-Tec or STAR (I'd guess a bit over 60 meters maybe), but the weapon is so inaccurate that you will rarely score hits that far anyways for effective range to really make a difference anymore.

Personally I prefer CJ2/RS2/Three Point Sling on it, wouldn't touch any of the mag upgrades myself.

Also, clicking slower and actually trying to time the shots right almost always results in higher RoF than clicking as fast as you can. Given, in combat situation it's hard to do, but with experience that can be pulled off too.


Interesting comments. I personally hate any RS on a SR-15 because that makes it completely useless at range when you need marksmanship mode. I put rifling on mine not so long ago and it made the world of difference for me. I wonder if I should try out HB2.

You could be right about the clicking thing. If you're good at that type of thing then yeah, that is almost certainly the way to do it. Myself, I just strafe around dodging the opponents fire whilst keeping a good aim and clicking as fast as I can haha. Each to their own I suppose.

Thanks for your feedback.
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#4
Coreldan

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As far as I know, HB2 will make it a 6-shot within it's effective range and that is not a good effect, no matter how much it would lower bloom. I've used HB1 a bit in conjuction with HS usually, but I didn't really like the combo and it still blooms out quite a bit :/

As for RS and ruining MM-mode, sorta yea. I can still be pretty lethal to around 40 meters or so, after that I switch to Colby RSA. That's why I won't go for RS3, though, cos I wanna keep some sort of viability.


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#5
Synatics

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As far as I know, HB2 will make it a 6-shot within it's effective range and that is not a good effect, no matter how much it would lower bloom. I've used HB1 a bit in conjuction with HS usually, but I didn't really like the combo and it still blooms out quite a bit :/

As for RS and ruining MM-mode, sorta yea. I can still be pretty lethal to around 40 meters or so, after that I switch to Colby RSA. That's why I won't go for RS3, though, cos I wanna keep some sort of viability.


Ah okay, I wont waste my cash on HB then. I suppose most things depend on how you like to play really.
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#6
Dvah

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The accuracy bonus provided by Marksman Mode when using an ALIG is marginal, at best. In fact, the preset variants use Reflex Scope.
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#7
Mahaprema

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The accuracy bonus provided by Marksman Mode when using an ALIG is marginal, at best. In fact, the preset variants use Reflex Scope.


Just like the Kasatkas and it makes everyone wonder in amazement... why? Oh why?

On RTW days bad presets were just a waste of slots, there were no downsides to it.

But now, bad presets can trully hurt a wep. Or car, how many 4 slot presets now have that You are always vip speed thing on it?

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#8
Redfly

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Nice guide here! Thumbs up hehe, but i dislike the fact that you talk bout ALIG as a pawn-vehicles-only weapon, i own the doodoo out of all these ntec users with it all the time, close up its even better than shotgun, just BAMBAMBAM and they are dead, they mostly dosent even get time to notice where you are, they work "ok" at medium range to, not the best but they work, i would actually prefer ALIG/shaw at medium range instead of ntec, and i have even killed a few snipers with it, just hide and let urself be seen a few times so they have to reload and then spam everywhere near them xD

shorty, its good for killin more than vrum vrums....

Sorry for my english, i dont have english as first language and im tired as farg....

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#9
xXWillowXx

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You have not played with the shotgun enough. It is much better to pause every now and then to aim your shot dead center of the target than it is to run around clicking the fire button as fast as possible.

#10
Killavirus

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Awesome Post Well Done

Was hoping to see something about colby but i can live with what youve posted :)

Thanx man

#11
Synatics

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Awesome Post Well Done

Was hoping to see something about colby but i can live with what youve posted :)

Thanx man

Do you mean the Colby RSA Pistol or the SMG? What did you want to know?
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#12
Etakon

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so for n-tec it only needs 1 slot?

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#13
Natalia

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Awesome Post Well Done
[...]
Thanx man


This.

You've got me reconsidering my load out.

Edited by MarcellaNatalia, 25 June 2011 - 11:45 PM.

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#14
Synatics

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so for n-tec it only needs 1 slot?

Oops! Nope, It will also benefit from Cooling Jacket 2 or 3. I just missed it out by mistake.
One thing that happens with cooling jacket however is the reticle bloom actually increases even though it isn't a noted down side.

This.

You've got me reconsidering my load out.

I'm glad you liked the post :)
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#15
Deathro₩

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so for n-tec it only needs 1 slot?

Perfect ntec combo is HS3 and HB2. It takes awhile to unlock the adeen though.
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#16
Killavirus

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Do you mean the Colby RSA Pistol or the SMG? What did you want to know?

Sorry i was wondering about more info on the pistol.

Are pistols any good with upgrades ? etc etc ..
I only have the obeya with sights 1 unlocked, havnt tried it though because i have fallen in love with conc + pig Insta takedown.


Actually that might also be worth mentioning.

I Personally use Colby PMG + Pig with Concussion grenades.
This means i still have a decent primary but when things get up close and personal i can take down a suspect within 1 second.
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#17
saifonSwe

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I disagree with the Cooling Jacket on the PMG. The amount of extra spread is not worth the tiny amount of fireing speed, and it seriously limits effective range of the gun. The spread isn't that great which means the gun can be fairly efficient at near midrange.
Just my two cents.

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#18
Cona

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Both Joker and Obeya require you to perfectly time the shots to get the maximum rate of fire. If you're gonna click like mad you're just wasting the weapons' potential. You gotta learn the perfect "rhythm" for clicking here, especially for Obeya, tapping the fire like crazy seems to work for Joker only because it's pretty close to its maximum rate of fire. Same thing goes for JG, clicking like mad won't get you anywhere against a player with half a brain.

Kudos for the effort on the guide, but it's very misleading at some points. You really need to get more expertise with some of the weapons, otherwise you're just giving people bad advice.

#19
Nitrosnwbrdr

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Im pretty sure the OBIR gains very little from Cooling Jacket, you are better off using Improved Rifling since the damage falloff past it's effective range is very great.
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#20
Coreldan

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OBIR gains basically nothing but bad things from CJ. CJ just makes the 3 shots come out closer to each other without effecting the interval between the bursts itself. This means that the 2nd-3rd bullets are more inaccurate for no gain whatsoever.


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#21
LayLow

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I currently use JG with CJ1 and I'm wondering if it would be worth upgrading it to CJ2 or 3? Is the extra fire rate worth increasing that spread more? I can still kill with two shots direrct at close range and three up to and over 10ms. Would increasing the reticle bloom vie CJ2&3 make my guns damage over range worse or better?

#22
Saladin

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I currently use JG with CJ1 and I'm wondering if it would be worth upgrading it to CJ2 or 3? Is the extra fire rate worth increasing that spread more? I can still kill with two shots direrct at close range and three up to and over 10ms. Would increasing the reticle bloom vie CJ2&3 make my guns damage over range worse or better?


If money is no matter, go for it. Even if it is a little bit better, it is better for your kills and such. If it is a matter, it is your own choice :).

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#23
Coreldan

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Well CJ2/3 has pretty good options to "return" through marketplace without losing money, not to mention there are weapons (like OCA) that are really nice with CJ, so it isnt completely wasted either way.


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#24
Mahaprema

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COLBY PMG
About:
Medium firing rate and short to just about medium range.
How to use:
Stay out of marksmanship mode and strafe around like mad whilst firing.
Recommended Upgrades:
1. Cooling Jacket III - The Colby needs cooling jacket to make the fire a lot quicker which is invaluable as it's slowish firing rate is one of it's worst things.
2. Reflex sight III - When moving around loads with the Colby, this will come in handy
3. Extended Magazine III - With the Colby, you dont need to be as accurate as you do with the OCA for example so you want more ammo for the firefight. You can take longer to reload later.
Recommended Secondary:
Colby RSA - You have close range covered. You need the best long range secondary weapon out there.
Why choose this over another gun of the same type?
Better range and you don't need to be as precise as you do with the OCA.


I like rifting on the pmg. It's awesome sauce all over. People tend to feel secure at 30-40ms when you have a smg. Wrong. And +7mts is quite a lot for it's total range... Maybe rifting shouldnt be a fixed value but proportional to the weapons base range.

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#25
LayLow

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If money is no matter, go for it. Even if it is a little bit better, it is better for your kills and such. If it is a matter, it is your own choice :).


As a criminal I can make between $50-100k if I play for over 8 hours solid in a day!

Well CJ2/3 has pretty good options to "return" through marketplace without losing money, not to mention there are weapons (like OCA) that are really nice with CJ, so it isnt completely wasted either way.


Yeah I guess there is always the the "flog it back" option, thanks guys! My main point of contention was whether the reticle increase reduces the initial damage of the spread. I see no point in my JG firiing quicker if it just blooms around the target over 10ms.

Edited by LayLow, 26 June 2011 - 06:47 AM.


#26
Coreldan

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Yeah and in the most optimal conditions CJ is also a bit useless in the sense that if you can, the JG is pretty much most effective when you can take cover between shots and in those cases you dont usually use the highest possible RoF anyways.

I don't really find it worthy, the basic JG gets me kills at surprising ranges.


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#27
LayLow

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Yeah and in the most optimal conditions CJ is also a bit useless in the sense that if you can, the JG is pretty much most effective when you can take cover between shots and in those cases you dont usually use the highest possible RoF anyways.

I don't really find it worthy, the basic JG gets me kills at surprising ranges.


I do agree yet I don't get to choose on what terms I meet my foes some of the time. Sure I can prepare and place myself tactically but there is just no accounting for being surprised and in this instance, a higher rate of fire is the only way to putting them down first, especially if your luck is like mine and you meet them two at a time.

I was so jelly when everyone got their perma-JG :'( I had a closed beta key (though I never got around to making a toon) yet never recieved such a sexy freebie.

#28
SinisteRager

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I see this as being useful, but there's just too many flaws in the modifications you recommend for the guns, and quite a bit of bias towards specific guns. Try to re-analyze the strengths of each weapon and offer different choices of mods, not just a single set which you believe to be all-powerful.

#29
Creeding

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Can I have some proof to say that the Reflex sight III actually helps the shotgun. I read guide after guide and theres nothing to say that any sight improves a shotguns accuracy.

The below statement is false.
The above statement is true.

#30
RenatoHenrique

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I just started useing the Sniper Rifle Akula 2 and just that Improved Rifling already made helped me score some great kills, not sure what you are talking about putting cooling jacket on the sniper if it will make your aim bigger when with the small ones, you can pick ppl off cover easily and because of that, you don't need to just go firing like crazy, just do perfect shots, find his back out of cover, you know :)

#31
LayLow

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Can I have some proof to say that the Reflex sight III actually helps the shotgun. I read guide after guide and theres nothing to say that any sight improves a shotguns accuracy.


Well, the mod description itself says that so... I would imagine yes it does. Though how much and how it suiits your play style, is anohter matter entirely.

#32
Mahaprema

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Can I have some proof to say that the Reflex sight III actually helps the shotgun. I read guide after guide and theres nothing to say that any sight improves a shotguns accuracy.


Qwentle even draw a diagram somewhere. It does help with accuracy but doesnt touch the spread.

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#33
LukaCola

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It should be mentioned that the DMR has car destroying capabilities (it actually hits them quite hard at log ranges) and when used in conjunction with a LTL can stun.

Also. What does it matter if it helps accuracy on a shotgun if it doesn't affect spread? Which is really the accuracy on a shotgun, not the crosshairs.
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#34
Coreldan

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Especially when trying to fire at a tad longer ranges than "in your face", it does matter whether the the center of the pattern (that has pellet(s) in it too) hits where you intend to.

However, the gain is indeed so small that it's only something to put in if you have like a 2-3 slotter and dont wanna put anything else in it. However, it is a netgain, a slight improvement for no downside at all.

Also, not sure, but I'd figure RS also helps with jumping accuracy and while jumping the crosshair gets so big that the RS would make a nice difference. Its handy to fire JG over short obstacles :)


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#35
LukaCola

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I've found the JG's accuracy to be the same when standing as when jumping.
Which is what I mean, it seems that no matter what, the spread stays the same on the JG regardless of crosshair size (which has 0 effect, I mean in MM the crosshairs become very small but no difference in spread...)
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#36
Mahaprema

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It should be mentioned that the DMR has car destroying capabilities (it actually hits them quite hard at log ranges) and when used in conjunction with a LTL can stun.

Also. What does it matter if it helps accuracy on a shotgun if it doesn't affect spread? Which is really the accuracy on a shotgun, not the crosshairs.


Thats why Qwentle brought a diagram. I don't have it and you dont seem to want to understand, so you wont. Spread takes a central parameter equivalent to where a single shot would have gone, and builds its pattern around that spot. A closer crosshair would make the spread to center where you actually shot, thus making more pellets hit and delivering more damage.

Is that clear enough? Again, I don't have the drawing...

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#37
LukaCola

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I know the diagram, he even mentioned that for some reason the pellets all have the same spacing between them when they should be more random.
I also don't appreciate the "you don't want to understand" statement because really, who are you to go around saying your theory is superior. You've brought your explanation to the table (location of spread is dependent on crosshair size?) and now I'm given you my own explanation with a full knowledge of what Qwentle said and my own knowledge of the JG. If you ask me somewhere something was lost in translation because I'm fairly certain that the crosshair bloom has 0 effect.
Whether I'm in MM on a shotgun or jumping and firing, the pellets all fall within a certain cone and do not venture from that cone. I'm also fairly certain that the cone starts from the center on every shot regardless of crosshair. Like I said, when jumping I retain the same accuracy (done this in combat) as when standing. I've managed to 2 shot people with ease in 2 jumps, and I've not noticed the cone to originate from anywhere other than the center of the screen.

And as stated before, the pellets act rather predictable because they always have similar distances between each pellet.
As far as I'm concerned, RS just makes your crosshair smaller which shouldn't have any affect other than a visual one.

I can't remember all of Qwentle's post mind you, but this is my theory on the whole situation.

Edited by LukaCola, 26 June 2011 - 10:27 AM.

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#38
Synatics

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Hmm.. very interesting points. I might make some changes to the OBIR especially. To be honest, I haven't played too much with it (clearly).

I disagree with not having Cooling Jacket on the COLBY PMG however. The rate of fire is so slow that I feel that it is improved greatly by CJ3
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#39
Mahaprema

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I know the diagram, he even mentioned that for some reason the pellets all have the same spacing between them when they should be more random.
I also don't appreciate the "you don't want to understand" statement because really, who are you to go around saying your theory is superior. You've brought your explanation to the table (location of spread is dependent on crosshair size?) and now I'm given you my own explanation with a full knowledge of what Qwentle said and my own knowledge of the JG. If you ask me somewhere something was lost in translation because I'm fairly certain that the crosshair bloom has 0 effect.
Whether I'm in MM on a shotgun or jumping and firing, the pellets all fall within a certain cone and do not venture from that cone. I'm also fairly certain that the cone starts from the center on every shot regardless of crosshair. Like I said, when jumping I retain the same accuracy (done this in combat) as when standing. I've managed to 2 shot people with ease in 2 jumps, and I've not noticed the cone to originate from anywhere other than the center of the screen.

And as stated before, the pellets act rather predictable because they always have similar distances between each pellet.
As far as I'm concerned, RS just makes your crosshair smaller which shouldn't have any affect other than a visual one.

I can't remember all of Qwentle's post mind you, but this is my theory on the whole situation.


I didnt bring my theory, I brought the head developer explanation. You definily don't want to understand.

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#40
Choogis

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In almost every single game using a shotgun, the pellets (well, all hitscan guns actually) fire in a cone in which the data does not deviate from when shooting. With most guns regarding hitscan, jumping widens that cone, reducing accuracy. However, shotguns rarely suffer this because they already suffer from a persistent cone due to pellets. When jumping with a gun, your accuracy is naturally reduced because you can hardly aim correctly in the air because the gun moves. Shotguns, on the other hand, almost always fire one pellet directly down the middle of the crosshair (sights for fps). The shot pattern is then usually built around this one pellet in a randomized matter (one here one there and a crap load over there). So weather your jumping, MM or run shooting, your "accuracy" is the same in most cases. On thing to keep in mind is that in MM, while the crosshairs may not tighten much, you still a more accurate shot because the players hitbox takes up more of the cross hair, giving it more "accuracy". So basically, it's a combination of what you guys said. But this is for most games and may not be the case in this one.

Edited by Choogis, 26 June 2011 - 03:08 PM.



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