This post has been edited by Revoemag: 03 November 2011 - 03:42 AM
Click Here for the Latest Patch Notes Update 1.5.4 (141)
#2
Posted 24 May 2011 - 03:59 PM
Here are the patch notes to the latest version 1.5.3 (125) update hot off the press.
General
- Added new widget explaining district recommendation
- Removed ability for Criminals to purchase Police Lights for the Charge Cisco.
- General protection countermeasures.
#3
Posted 02 June 2011 - 07:19 PM
Here are the patch notes to the latest version 1.5.3 (123) update hot off the press.
General
- Several improvements to District Recommendation when joining as a group. The system now takes an average threat level across the group when choosing an applicable district.
- Improvements to Team Alliance including fixing a scenario where players could vote ‘yes’ to team up and then find that the other players are already on a mission.
- Overhauled the way in which kill assists work to make them more predictable and behave in an expected manner.
- Fixed a witnessing bug where criminals could not be witnessed if they had gained dirty money by only doing vehicle hijacks and drop-offs.
- This update includes additional cheat countermeasures that are intentionally not included in these notes.
Missions and Environments
- Fixed various environment exploits and odd issues with prop and dropoff placement.
- Re-enabled the mission ‘Land Grab’ after balancing the targets and generally fixing the mission up.
- Mission items now have a purple HUD marker, to distinguish them from attack/dropoff objectives.
- Changed the HUD marker pickup icon to a suitcase for mission items.
- Update the HUD marker icons for mission vehicles to help differentiate them from other objectives.
- Removed the ‘player deployed vehicle’ HUD marker from the edge of the screen (feedback said that this was cluttering the UI).
- Removed the mailbox HUD marker from showing up on missions
- Fixed a graffiti display point in the Social District that was only usable by one faction (Diamond Mall Entrance, Right 2).
- Disabled the following missions in order to rebalance them and fix them up:
- WEEDKILLER / FREE HIGH!
- VEHICLE FRAME-UP
- PROTOTYPE ACOLYTE / SIM CARD CITY
- MIDDLE MAN MAYHEM
- THAT TICKING CAN'T BE GOOD
- RAID RUCKUS
- THE NANTEGO 520 STREET RACE / ROADSTER WRANGLE
- PET TAKER CAPER
- INJURY DUTY
- CASH WITHDRAWALS
- HANDLE WITH CARE
- THESE ARE THE BREAK-INS / THAT'S MISS ANONYMOUS TO YOU
- THE HEAVY PRICE OF FAME / AU FOR ACTION
- TOXIC ASSETS
- SHORT FUSE
- SPARE PARTS
- VIOLENT AND DIRTY
- THE INSIDE MAN
- TONIGHT'S TOP STORY
- DECONSTRUCTION WORK
- SOME LIKE IT YACHT
- PIECES OF SHIP
- WEEDKILLER / FREE HIGH!
Vehicles and Clothing
- Added a new kit for the Cisco and greatly improved the existing two with new parts and new looks for old parts. Also added 5 new wheels for the Cisco in chrome, matt black, silver and glossy black.
- Fixed the cigarette item to allow colour changes and projections for both genders.
- Fixed a morph bug on the buttoned-up long-sleeve female shirt.
- Added the following random rewards to contacts:
- Ty Durrant / Strega Bloodrose
- Metal Wristwatch
- Wristwatch (R )
- Metal Wristwatch
- Chung-hee / Terri Quan
- Cuff Wristwatch
- Dollar Ring (Index, L)
- Cuff Wristwatch
- Mirri Kent / Shift
- Pinky Band (L)
- Skull Ring (Middle, R)
- Pinky Band (L)
- Sabbat / Chiro
- Eagle Shield Ring (L)
- Small Ring (Ring, L)
- Eagle Shield Ring (L)
- Saul Linklater / Seung Bloodrose
- Long Chain
- Spinner Pendant
- Long Chain
- Miguel Estebano / Harmon Benjamin
- Medium Chain
- Flat-link Chain
- Medium Chain
- Hea Choi / Grayson Fell
- Shark Tooth Necklace
- Dollar Necklace
- Shark Tooth Necklace
- Chiza / Tyron Sennet
- Diamond Heart Necklace
- Crown Pendant
- Diamond Heart Necklace
- Justin Teng / Arlon Benjamin
- Butterfly Navel Piercing
- Diamond Navel Piercing
- Oblong Frame Glasses
- Butterfly Navel Piercing
- Orlenz' Moretti / Michael Simeone
- Heart Navel Piercing
- Jeweled Navel Piercing
- Lightweight Glasses
- Short Chain
- Heart Navel Piercing
- Ty Durrant / Strega Bloodrose
#4
Posted 07 June 2011 - 01:52 PM
Here are the patch notes to the latest version 1.5.2 (117) update hot off the press.
Bug Fixes
- Updated launcher to correct skin issue.
- Mission Fixes for Takeout missions (mainly UI).
- The World List should now display premium only worlds at the bottom.
- Expanded the World List to show up to 6 Worlds before needing to scroll.
- Fixed preset Vegas spoilers. This should make the “FU Fighter” and the “Thornicator” look like their advertised pictures.
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#5
Posted 20 June 2011 - 04:38 PM
Here are the patch notes to the latest version 1.5.2 (116) update hot off the press.
Changes
- Based on player feedback we’ve made the following changes to the premium pop-up. We’ll continue to monitor the situation and make adjustments as needed.
- The premium pop-up will now only appear after every other mission.
- The premium pop-up will no longer appear if you are Heat 5.
- The premium pop-up will no longer appear in the Tutorial District.
- The premium pop-up will now only appear after every other mission.
Bug Fixes
- The premium pop-up will no longer remove the grey death screen.
- The “Thornicator” and “FU Fighter” now have the correct exhaust pipes.
- Updated Threat Level conversion values to more accurately reflect player Threat.
- Added functionality for premium only worlds. This is in preparation for the impending launch of our Hong Kong data center.
Known Issues
- The Thornicator and “FU Fighter” presets have the incorrect spoiler. This will be corrected in a future update.
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#6
Posted 27 June 2011 - 11:10 AM
Here are the patch notes to the latest version 1.5.2 (110) update hot off the press.
Missions
- Fixed a bomb target that was in the middle of the road in Financial.
- Updated 'There's no EYE in team' based on Forum bug report (added an opposed drop off at the end and disabled takeouts)
- Fixed an issue with 'Get the Look' where the last stage wouldn't show up.
- Fix to 'Pineapple Cocktail' mission. Removed takeout requirement from penultimate stage. Added text to final opposed stage.
- General fixes and improvements to the following missions:
- ‘Dirt on the Department’
- ‘Bankroll Collection’
- ‘Fire and Brimstone’
- ‘Bugs and Drugs’
- ‘Constructive Criticism’
- ‘Game Copy Crackdown’
- ‘Piracy Purge’
- ‘Divide and Conquer’
- ‘Bride and Boom’
- ‘Dirt on the Department’
Weapons
- Fixed bug with the Stabba - PIG "Susanowo". It now has Three Point Sling rather than Magazine Pull.
- Updates to Obeya CR-762:
- Increased Standard Accuracy, Decreased Marksmanship Modifier, Increased Run Modifier (though this is offset by the accuracy increase).
- Overall this makes the weapon more accurate at base level, but have less effect from Hunting Sight.
- Increased Standard Accuracy, Decreased Marksmanship Modifier, Increased Run Modifier (though this is offset by the accuracy increase).
- Reduced Concussion Grenade damage (Increased Hard Damage to compensate). It now does less damage to players (does not fully 1-shot) but does slightly more damage to vehicles.
- Increased Sprint modifiers for weapon accuracy across the board.
- PMG: Lowered Damage (Still a 5 shot kill, just means it'll hit 6 shots to kill faster after its effective range is hit). Lowered clip size to 18. Slightly reduced accuracy and accuracy regeneration.
- NFA-9: Lowered Damage (15 shots rather than 11) Increased Fire rate significantly (slightly longer kill time than before overall, but more of a buzz-saw feel about the weapon), Increased horizontal recoil, lowered clip size to 20. Adjusted recoil so it now recoils right as well as left. Reduced Reload time.
- SAS-PDW: New recoil pattern, now has low horizontal recoil, high vertical recoil.
Vehicles
- Replaced cancelling mods on Espacio 'Shift' and Vaquero 'BobCat' Espacio now has Quick Repair, Vaquero has Armoured Engine.
- Mikro / Vaquero: Now slowed down more significantly by Task items / VIPs.
- Mhuller M1: Now slowed down slightly by Task items / VIPs.
General
- Made a change that may dampen the effects of apparent server lag.
- Tweaked matchmaking values in response to player feedback.
- Fixed areas in Financial and Waterfront where players could escape the map, due to the increased jump height.
- Fixed a Player Vehicle Spawn Machine towards the north of Financial District.
- Changed the term "Meta-Team" to "Team Alliance" to better represent what the feature does.
- Altered order of Scoreboard columns to Kills, Assists, Deaths and Arrests. Also tidies the column widths and the Player's Details.
- The chat window now display the bonus information for cash and contact standing in gold.
- Changed the following item names:
- 'Bandit Mask' to the more correct 'Domino Mask’
- 'Vest Bodywarmer' to 'Bodywarmer'
- 'Boots High Top' to 'High-Top Boots'
- 'Gask Mask SnoutFilter' to 'Gas Mask (Snout Filter)’
- 'Bandit Mask' to the more correct 'Domino Mask’
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#7
Posted 20 July 2011 - 05:15 PM
Here are the patch notes to the latest version 1.5.2 (103) update hot off the press.
New Feature: District Recommendation
- Added a new feature to check a player’s skill rating and automatically recommend a district containing players of a similar skill rating.
- This allows low and high tier players to go into districts with players of a similar skill rating, dramatically improving their chances of getting good matchups on opposed missions.
- Players can use this feature by choosing either of the two action district buttons on the main District Select screen.
- Players can still use the ‘Instances’ tab on the District Select screen to manually choose a district as before.
Matchmaking
- The matchmaking system has been redesigned to integrate better with the new skill rating system.
- The biggest improvement will be the matchmaking system taking into account how confident the skill rating system is about a player’s skill level. This should result in improved matches, especially for new players.
New Feature: Team Alliance
- Added a new feature to automatically team up individual ready players and small groups into larger teams to take part in missions together.
- This increases the chances of players getting matchups as well as the chances of participating in missions with more players per side (i.e. bigger missions).
- On completing the mission, players are presented with a popup dialog, asking if they want to group up. Players saying ‘yes’ will then be put into a group together.
- Players who don’t wish to take part in Team Alliance can opt out on the ‘Groups and Friends’ menu.
Animation/Action System Improvements
- Changed the order of action importance (I.e. which actions may be interrupted by other actions).
- This means that shooting now outranks every other action, including sprinting. This does not allow firing while sprinting, but it does mean that holding both sprint and fire at the same time will now fire instead of sprint.
- There is a known issue where players can occasionally perform the sprint animation in a direction other than the one they are travelling in. We will have a fix for this issue as soon as possible.
- Other changes include allowing players to switch weapons again while already in the process of switching weapons, and allowing weapon switching while sprinting. Players can now also go directly to the crouching position when sprinting.
Missions
- Updates to over 60 missions, primarily changing their final stage(s) to be opposed objectives (both teams have something to do, not just attack/defend).
- In some cases, we have completely disabled missions that require a total reworking.
- Also adjusted the timings of several missions to better balance them (this primarily affects VIP missions).
- In some cases, we have completely disabled missions that require a total reworking.
Mods
- Rifling: Fixed this as it wasn’t correctly increasing the effective range of the weapon in previous builds.
- Happy Landings: Decreased the distance a player can fall without entering the heavy landing animation (not exactly a nerf here, at level 3 the distance is the same as it was in 1.5.1).
Weapons
- Fixed mods not being removed and recovered when they are on an unequipped weapon that has expired.
- Fixed the weapon stats for shotguns only showing the per-pellet damage as opposed to the full shot damage.
- Fixed the ALIG 762 R&D III having the wrong name in the Armas Marketplace.
- Added a kill icon for the ALIG 762.
General
- Increased the jump height slightly to improve the flow of moving through blocks in districts.
- Increased the distance the player can fall without entering the heavy landing animation.
- Increased the chat box size by one line.
- Fixed a couple of low-frequency server crashes.
- Fixed a couple of low-frequency client crashes.
- Fixed Michael Simeone sending a blank email.
- Fixed the ‘Backup’ UI message naming the player you are already opposed to instead of the player joining the match.
- Fixed Threat icons not updating in the Group UI element, if the player is in a vehicle.
- Fixed Threat icons not updating on the ‘Groups and Friends’ UI menu.
- Fixed the UI ceremony message showing the Threat Training icon when a player is Bronze 1.
- Fixed the Clan tab on the ‘Groups and Friends’ menu only ever showing the ‘In Training’ Threat icon for a player’s threat level.
- Adjusted cash income from Missions, Activities and Contact Levelling.
- Reduced all cash from completing Contact levels.
- Removed the increased cash amount for non-premium players on higher tier missions. Premium players now receive 125% extra cash from missions across the board, compared to non-premium players.
- Reduced the cash gains for non-premium players on all activities (Open World, Kill/Arrest/Task Completion).
- Adjusted increased standing amount for Premium players:
- 30% over non-premium players at Tier 0 contacts.
- Additional 15% increase for each level over Tier 0 (45% at Tier 1, 60% at Tier 2, 75% at Tier 3, 90% at Tier 4).
- Reduced all cash from completing Contact levels.
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#8
Posted 03 August 2011 - 03:39 PM
Here are the patch notes to the latest version 1.5.1 (96) update hot off the press.
General
- Fixed a bug where Criminals could add police lights to the Dolton Broadwing.
- Added a small server security update.
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#9
Posted 09 August 2011 - 01:26 PM
Here are the patch notes to the latest version 1.5.1 (95) update hot off the press.
General
- Fixed an exploit where players could make a death theme last the same length of time as a song (5 mins), which they then used to grief other players. We also added a ‘surprise’ for any players attempting to still use this griefing tactic.
- Fixed preset vehicles having the wrong mail text.
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#10
Posted 11 August 2011 - 11:35 AM
Here are the patch notes to the latest version 1.5.1 (93) update hot off the press.
General
- Fixed a knock-on bug that caused the matchmaking system to not always check for dispatches before offering unopposed missions
- Relaxed the matchmaking restrictions slightly to allow more potential matches.
- Fixes a stall-issue in the patcher itself
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#11
Posted 14 September 2011 - 12:42 PM
Here are the patch notes to the latest version 1.5.1 (90) update hot off the press.
General
- Fixed an exploit where players would close the game in order to avoid losing a mission and losing Threat. All incomplete missions now count as losses and player Threat will adjust accordingly.
- Added a background to the chat area of the screen to make the text easier to read. Both chat and the background fades out after 15 seconds of inactivity. Reduced number of lines of text in chat from 8 to 5. Full chat (accessible via the ‘Home’ key) is unchanged.
- Fixed a bug where if the group leader had been ready for over 30 seconds before the rest of the group was ready, the mission system would skip looking for dispatches and go straight into an unopposed mission.
- Fixed the Social District graffiti display points not activating.
- Adjusted the reward weighting for font pages to make it more likely to receive them first and added them to the following Contact’s random reward lists:
- Veronika Lee, Terri Quan, Britney Bloodrose, Strega Bloodrose, Shift, Chiro, Byron Bloodrose, Suji, Javez.
- Ty Durrant, Eva Orlandez, Chung Hee, Violet Prentiss, Grissom, Sabbat, Stu Pheonix, Mirri Kent, Saul Linklater.
- Players past this point can still receive these packages by pledging to the contacts and playing missions.
- Veronika Lee, Terri Quan, Britney Bloodrose, Strega Bloodrose, Shift, Chiro, Byron Bloodrose, Suji, Javez.
Weapons and Vehicles
- Updated Bishada Rapier and Patriot Jericho V20 handling.
- Rapier - Increased turning speed, increased suspension speed, slightly increased health.
- Jericho V20 - Rebuilt from scratch basically. Now fast, fairly nippy (though not as much as the rapier), fairly heavy, good handling, decent health.
- Rapier - Increased turning speed, increased suspension speed, slightly increased health.
- Increased Nitro power at max torque. Reduced Nitro cooldown from 90 to 60 seconds.
- Fixed an issue where pearlescent paint on preset vehicles wouldn’t display correctly for the owner, but would display correctly for other players.
- Fixed a subtle issue with car interior lightmaps showing incorrect colours.
- Removed debug projectile tracers toggle in game files that players were exploiting.
- Updated the inventory and kill icons for the STAR ‘LCR’.
- Fixed an issue where the STAR bought from ARMAS would use the old weapon model.
- Fixed the Scoped NTec not having a unique kill icon.
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#12
Posted 22 September 2011 - 09:43 AM
Here are the patch notes to the latest version 1.5.1 (88) update hot off the press.
Threat Levels and Matchmaking
- Fixed an exploit where a leader could gain large amounts of Threat by kicking their team just before winning the mission.
- Fixed a bug where a kicked player could still have their Threat updated as if they had won.
- Fixed the Max Threat Player Notification referring to a ‘Threat Level 30’ player instead of ‘Gold Level 10’.
- Added a new ‘Threat Training’ system:
- New characters will see their Threat level as ‘In Training’, with a unique Threat icon for up to the first ten opposed missions.
- This gives the Threat system some time to home in on a characters skill level before displaying it on the UI and to other players.
- New characters will see their Threat level as ‘In Training’, with a unique Threat icon for up to the first ten opposed missions.
- Adjusted Matchmaking formula to better fit the new Threat system.
#13
Posted 28 September 2011 - 11:40 AM
Here are the patch notes to the latest version 1.5.1 (87) update hot off the press.
General
- Updated the skill rating-to-threat level translation values.
- Fixed a problem with the weighting of a value in the matchmaking formula.
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#14
Posted 30 September 2011 - 12:42 PM
Here are the patch notes to the latest version 1.5.1 (84) update hot off the press.
General
- Fixed two semi-frequent client GPF crashes.
Known Issues
- We're aware that there are still some server crashes happening and are working on a solution.
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